init repo

This commit is contained in:
nikolay ivanov
2014-07-05 18:22:49 +00:00
commit a8be6b9e72
17348 changed files with 9229832 additions and 0 deletions

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This directory contains project files for building zlib under various
Integrated Development Environments (IDE).
If you wish to submit a new project to this directory, you should comply
to the following requirements. Otherwise (e.g. if you wish to integrate
a custom piece of code that changes the zlib interface or its behavior),
please consider submitting the project to the contrib directory.
Requirements
============
- The project must build zlib using the source files from the official
zlib source distribution, exclusively.
- If the project produces redistributable builds (e.g. shared objects
or DLL files), these builds must be compatible to those produced by
makefiles, if such makefiles exist in the zlib distribution.
In particular, if the project produces a DLL build for the Win32
platform, this build must comply to the officially-ammended Win32 DLL
Application Binary Interface (ABI), described in win32/DLL_FAQ.txt.
- The project may provide additional build targets, which depend on
3rd-party (unofficially-supported) software, present in the contrib
directory. For example, it is possible to provide an "ASM build",
besides the officially-supported build, and have ASM source files
among its dependencies.
- If there are significant differences between the project files created
by different versions of an IDE (e.g. Visual C++ 6.0 vs. 7.0), the name
of the project directory should contain the version number of the IDE
for which the project is intended (e.g. "visualc6" for Visual C++ 6.0,
or "visualc7" for Visual C++ 7.0 and 7.1).
Current projects
================
visualc6/ by Simon-Pierre Cadieux <methodex@methodex.ca>
and Cosmin Truta <cosmint@cs.ubbcluj.ro>
Project for Microsoft Visual C++ 6.0

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Microsoft Developer Studio Project Files, Format Version 6.00 for zlib.
Copyright (C) 2000-2004 Simon-Pierre Cadieux.
Copyright (C) 2004 Cosmin Truta.
For conditions of distribution and use, see copyright notice in zlib.h.
This project builds the zlib binaries as follows:
* Win32_DLL_Release\zlib1.dll DLL build
* Win32_DLL_Debug\zlib1d.dll DLL build (debug version)
* Win32_DLL_ASM_Release\zlib1.dll DLL build using ASM code
* Win32_DLL_ASM_Debug\zlib1d.dll DLL build using ASM code (debug version)
* Win32_LIB_Release\zlib.lib static build
* Win32_LIB_Debug\zlibd.lib static build (debug version)
* Win32_LIB_ASM_Release\zlib.lib static build using ASM code
* Win32_LIB_ASM_Debug\zlibd.lib static build using ASM code (debug version)
For more information regarding the DLL builds, please see the DLL FAQ
in ..\..\win32\DLL_FAQ.txt.
To build and test:
1) On the main menu, select "File | Open Workspace".
Open "zlib.dsw".
2) Select "Build | Set Active Configuration".
Choose the configuration you wish to build.
3) Select "Build | Clean".
4) Select "Build | Build ... (F7)". Ignore warning messages about
not being able to find certain include files (e.g. alloc.h).
5) If you built one of the sample programs (example or minigzip),
select "Build | Execute ... (Ctrl+F5)".
To use:
1) Select "Project | Settings (Alt+F7)".
Make note of the configuration names used in your project.
Usually, these names are "Win32 Release" and "Win32 Debug".
2) In the Workspace window, select the "FileView" tab.
Right-click on the root item "Workspace '...'".
Select "Insert Project into Workspace".
Switch on the checkbox "Dependency of:", and select the name
of your project. Open "zlib.dsp".
3) Select "Build | Configurations".
For each configuration of your project:
3.1) Choose the zlib configuration you wish to use.
3.2) Click on "Add".
3.3) Set the new zlib configuration name to the name used by
the configuration from the current iteration.
4) Select "Build | Set Active Configuration".
Choose the configuration you wish to build.
5) Select "Build | Build ... (F7)".
6) If you built an executable program, select
"Build | Execute ... (Ctrl+F5)".
Note:
To build the ASM-enabled code, you need Microsoft Assembler
(ML.EXE). You can get it by downloading and installing the
latest Processor Pack for Visual C++ 6.0.

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