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177
ActiveX/Common/ASCDocxFormat/Source/DocxFormat/Logic/Inline.cpp
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177
ActiveX/Common/ASCDocxFormat/Source/DocxFormat/Logic/Inline.cpp
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/*
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* (c) Copyright Ascensio System SIA 2010-2014
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
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* EU, LV-1021.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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#include "precompiled_docxformat.h"
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#include "Inline.h"
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namespace OOX
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{
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namespace Logic
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{
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Inline::Inline()
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{
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}
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Inline::~Inline()
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{
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}
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Inline::Inline(const XML::XNode& node)
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{
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fromXML(node);
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}
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const Inline& Inline::operator =(const XML::XNode& node)
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{
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fromXML(node);
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return *this;
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}
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void Inline::fromXML(const XML::XNode& node)
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{
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const XML::XElement element(node);
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distanceLeftTop.init();
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distanceLeftTop->X = element.attribute("distL").value().ToString();
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distanceLeftTop->Y = element.attribute("distT").value().ToString();
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distanceRightBottom.init();
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distanceRightBottom->X = element.attribute("distR").value().ToString();
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distanceRightBottom->Y = element.attribute("distB").value().ToString();
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Name = element.XName->Name;
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if (element.attribute("distT").exist())
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DistT = element.attribute("distT").value();
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if (element.attribute("distB").exist())
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DistB = element.attribute("distB").value();
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if (element.attribute("distL").exist())
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DistL = element.attribute("distL").value();
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if (element.attribute("distR").exist())
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DistR = element.attribute("distR").value();
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Extent = element.element("extent");
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DocPr = element.element("docPr");
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NoChangeAspect = element.element("cNvGraphicFramePr").element("graphicFrameLocks").attribute("noChangeAspect").value();
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Graphic = element.element("graphic");
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anchorXY.init();
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anchorXY->X = 0;
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anchorXY->Y = 0;
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if (element.element("positionH").exist())
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{
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anchorXY->X = element.element("positionH").element("posOffset").text().ToString();
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positionH = element.element("positionH").element("posOffset").text();
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positionHAlign = element.element("positionH").element("align").text();
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positionHRelativeFrom = element.element("positionH").attribute("relativeFrom").value();
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}
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if (element.element("positionV").exist())
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{
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anchorXY->Y = element.element("positionV").element("posOffset").text().ToString();
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positionV = element.element("positionV").element("posOffset").text();
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positionVAlign = element.element("positionV").element("align").text();
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positionVRelativeFrom = element.element("positionV").attribute("relativeFrom").value();
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}
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Wrap = element;
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SimplePos = element.attribute("simplePos").value();
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SimplePosPoint = element.element("simplePos");
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RelativeHeight = element.attribute("relativeHeight").value();
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BehindDoc = element.attribute("behindDoc").value();
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Locked = element.attribute("locked").value();
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LayoutInCell = element.attribute("layoutInCell").value();
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AllowOverlap = element.attribute("allowOverlap").value();
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}
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const XML::XNode Inline::toXML() const
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{
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return XML::XElement();
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}
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}
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} // namespace OOX
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