/* * (c) Copyright Ascensio System SIA 2010-2023 * * This program is a free software product. You can redistribute it and/or * modify it under the terms of the GNU Affero General Public License (AGPL) * version 3 as published by the Free Software Foundation. In accordance with * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect * that Ascensio System SIA expressly excludes the warranty of non-infringement * of any third-party rights. * * This program is distributed WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html * * You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish * street, Riga, Latvia, EU, LV-1050. * * The interactive user interfaces in modified source and object code versions * of the Program must display Appropriate Legal Notices, as required under * Section 5 of the GNU AGPL version 3. * * Pursuant to Section 7(b) of the License you must retain the original Product * logo when distributing the program. Pursuant to Section 7(e) we decline to * grant you any rights under trademark law for use of our trademarks. * * All the Product's GUI elements, including illustrations and icon sets, as * well as technical writing content are licensed under the terms of the * Creative Commons Attribution-ShareAlike 4.0 International. See the License * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode * */ #ifndef _BUILD_MATRIX_H_ #define _BUILD_MATRIX_H_ #include "AggPlusEnums.h" #include "./config.h" namespace Aggplus { class CMatrix_private; class GRAPHICS_DECL CMatrix { public: CMatrix(double m11, double m12, double m21, double m22, double dx, double dy); CMatrix(); CMatrix(const CMatrix& oSrc); ~CMatrix(); void Translate(double offsetX, double offsetY, MatrixOrder order = MatrixOrderPrepend); void Scale(double scaleX, double scaleY, MatrixOrder order = MatrixOrderPrepend); void Shear(double shearX, double shearY, MatrixOrder order = MatrixOrderPrepend); double Determinant() const; void TransformVectors(PointF* pts, int count) const; void TransformPoints(PointF* pts, int count) const; void TransformPoint(double& x, double& y) const; void TransformPoints(PointF* dst, const PointF* src, int count) const; void Rotate(double angle, MatrixOrder order = MatrixOrderPrepend); void RotateAt(double angle, const PointF ¢er, MatrixOrder order = MatrixOrderPrepend); void RotateAt(double angle, double x, double y, MatrixOrder order = MatrixOrderPrepend); void Multiply(const CMatrix* matrix, MatrixOrder order = MatrixOrderPrepend); double OffsetX() const; double OffsetY() const; double sx() const; double sy() const; double shx() const; double shy() const; double tx() const; double ty() const; double rotation(); void SetElements(const double& sx, const double& shy, const double& shx, const double& sy, const double& tx = 0, const double& ty = 0); Status GetElements(float* m) const; Status GetElements(double* m) const; void Reset(); bool IsIdentity(const double& eps = 0.00001) const; bool IsIdentity2(const double& eps = 0.00001) const; static bool IsEqual(const CMatrix* m1, const CMatrix* m2, const double& eps = 0.001, bool bIsOnlyMain = false); const CMatrix& operator=(const CMatrix& Src); Status Invert(); double z_Rotation() const; public: CMatrix_private* m_internal; }; } #endif // _BUILD_MATRIX_H_