/* * (c) Copyright Ascensio System SIA 2010-2023 * * This program is a free software product. You can redistribute it and/or * modify it under the terms of the GNU Affero General Public License (AGPL) * version 3 as published by the Free Software Foundation. In accordance with * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect * that Ascensio System SIA expressly excludes the warranty of non-infringement * of any third-party rights. * * This program is distributed WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html * * You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish * street, Riga, Latvia, EU, LV-1050. * * The interactive user interfaces in modified source and object code versions * of the Program must display Appropriate Legal Notices, as required under * Section 5 of the GNU AGPL version 3. * * Pursuant to Section 7(b) of the License you must retain the original Product * logo when distributing the program. Pursuant to Section 7(e) we decline to * grant you any rights under trademark law for use of our trademarks. * * All the Product's GUI elements, including illustrations and icon sets, as * well as technical writing content are licensed under the terms of the * Creative Commons Attribution-ShareAlike 4.0 International. See the License * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode * */ #ifndef _FONTS_WASM_H #define _FONTS_WASM_H #ifndef TEST_CPP_BINARY #include "emscripten.h" EM_JS(char*, js_get_stream_id, (unsigned char* data, unsigned char* status), { return self.AscViewer.CheckStreamId(data, status); }); EM_JS(int, js_free_id, (unsigned char* data), { self.AscViewer.Free(data); return 1; }); #endif #include "../../DesktopEditor/graphics/pro/Fonts.h" #include "../../DesktopEditor/common/File.h" namespace NSWasm { bool IsJSEnv() { #ifdef TEST_CPP_BINARY return false; #else return true; #endif } std::wstring LoadFont(const std::wstring& sFontPath, int bBold, int bItalic) { #ifndef TEST_CPP_BINARY BYTE nStatus = 0; NSWasm::CData oRes; oRes.SkipLen(); std::string sNameA = U_TO_UTF8(sFontPath); oRes.WriteString((unsigned char*)sNameA.c_str(), (unsigned int)sNameA.length()); oRes.AddInt(bBold); oRes.AddInt(bItalic); oRes.WriteLen(); char* pFontId = js_get_stream_id(oRes.GetBuffer(), &nStatus); std::wstring sRes; if (nStatus) { std::string wsFileNameA(pFontId); sRes = UTF8_TO_U(wsFileNameA); } js_free_id((unsigned char*)pFontId); return sRes; #else // пока заглушка - тут надо прочитать в стрим, чтобы дальше правильно сработать с кодировками if (!NSFonts::NSApplicationFontStream::GetGlobalMemoryStorage()->Get(sFontPath)) { DWORD dwSize = 0; BYTE* pData = NULL; if (NSFile::CFileBinary::ReadAllBytes(sFontPath, &pData, dwSize)) NSFonts::NSApplicationFontStream::GetGlobalMemoryStorage()->Add(sFontPath, pData, (LONG)dwSize, true); else return std::wstring(); } return sFontPath; #endif } } #endif // _FONTS_WASM_H