/* * (c) Copyright Ascensio System SIA 2010-2024 * * This program is a free software product. You can redistribute it and/or * modify it under the terms of the GNU Affero General Public License (AGPL) * version 3 as published by the Free Software Foundation. In accordance with * Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect * that Ascensio System SIA expressly excludes the warranty of non-infringement * of any third-party rights. * * This program is distributed WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For * details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html * * You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish * street, Riga, Latvia, EU, LV-1050. * * The interactive user interfaces in modified source and object code versions * of the Program must display Appropriate Legal Notices, as required under * Section 5 of the GNU AGPL version 3. * * Pursuant to Section 7(b) of the License you must retain the original Product * logo when distributing the program. Pursuant to Section 7(e) we decline to * grant you any rights under trademark law for use of our trademarks. * * All the Product's GUI elements, including illustrations and icon sets, as * well as technical writing content are licensed under the terms of the * Creative Commons Attribution-ShareAlike 4.0 International. See the License * terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode * */ "use strict"; (function(window, undefined){ window["AscCommon"] = window.AscCommon = (window["AscCommon"] || {}); function RandObj(buf) { this.buf = buf; } RandObj.prototype.buffer = function() { return this.buf; }; RandObj.prototype.base64 = function() { return AscCommon.Base64.encode(this.buf); }; RandObj.prototype.hex = function() { return AscCommon.Hex.encode(this.buf); }; RandObj.prototype.base58 = function() { return AscCommon.Base58.encode(this.buf); }; AscCommon.randomBytes = function(count) { var array = new Uint8Array(count); if (window.crypto && window.crypto.getRandomValues) window.crypto.getRandomValues(array); else { for (var i = 0; i < count; i++) array[i] = (0x100 * Math.random()) >> 0; } return new RandObj(array); }; })(window);