Files
Yajbir Singh f1b860b25c
Some checks failed
check / markdownlint (push) Has been cancelled
check / spellchecker (push) Has been cancelled
updated
2025-12-11 19:03:17 +05:30

265 lines
9.8 KiB
C

/**
* libpsd - Photoshop file formats (*.psd) decode library
* Copyright (C) 2004-2007 Graphest Software.
*
* libpsd is the legal property of its developers, whose names are too numerous
* to list here. Please refer to the COPYRIGHT file distributed with this
* source distribution.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: adjustment.c, created by Patrick in 2006.06.06, libpsd@graphest.com Exp $
*/
#include <math.h>
#include "libpsd.h"
#include "psd_system.h"
#include "psd_stream.h"
#include "psd_color.h"
#include "psd_rect.h"
#include "psd_blend.h"
#include "psd_math.h"
typedef void psd_adjustment_blend_proc(psd_uint layer_info_data, psd_int * red, psd_int * green, psd_int * blue);
extern psd_bool psd_layer_blend_levels(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_curves(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_brightness_contrast(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_invert(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_color_balance(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_hue_saturation(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_selective_color(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_threshold(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_posterize(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_channel_mixer(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_gradient_map(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
extern psd_bool psd_layer_blend_photo_filter(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect);
psd_status psd_adjustment_layer_update(psd_layer_record * layer)
{
if(layer == NULL)
return psd_status_invalid_layer;
if(layer->layer_type == psd_layer_type_normal)
return psd_status_invalid_adjustment_layer;
layer->adjustment_valid = psd_true;
return psd_status_done;
}
psd_bool psd_adjustment_layer_blend(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect)
{
psd_bool result = psd_false;
if(layer->layer_type < psd_layer_type_levels)
return psd_false;
if(layer->image_data == NULL)
{
layer->image_data = (psd_argb_color *)psd_malloc(context->width * context->height * 4);
if(layer->image_data == NULL)
return psd_false;
layer->right = layer->width = context->width;
layer->bottom = layer->height = context->height;
}
switch(layer->layer_type)
{
case psd_layer_type_levels:
result = psd_layer_blend_levels(context, layer, dst_rect);
break;
case psd_layer_type_curves:
result = psd_layer_blend_curves(context, layer, dst_rect);
break;
case psd_layer_type_brightness_contrast:
result = psd_layer_blend_brightness_contrast(context, layer, dst_rect);
break;
case psd_layer_type_color_balance:
result = psd_layer_blend_color_balance(context, layer, dst_rect);
break;
case psd_layer_type_hue_saturation:
result = psd_layer_blend_hue_saturation(context, layer, dst_rect);
break;
case psd_layer_type_selective_color:
result = psd_layer_blend_selective_color(context, layer, dst_rect);
break;
case psd_layer_type_threshold:
result = psd_layer_blend_threshold(context, layer, dst_rect);
break;
case psd_layer_type_invert:
result = psd_layer_blend_invert(context, layer, dst_rect);
break;
case psd_layer_type_posterize:
result = psd_layer_blend_posterize(context, layer, dst_rect);
break;
case psd_layer_type_channel_mixer:
result = psd_layer_blend_channel_mixer(context, layer, dst_rect);
break;
case psd_layer_type_gradient_map:
result = psd_layer_blend_gradient_map(context, layer, dst_rect);
break;
case psd_layer_type_photo_filter:
result = psd_layer_blend_photo_filter(context, layer, dst_rect);
break;
}
return result;
}
void psd_adjustment_blend_image(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect, psd_uchar * lookup_table)
{
psd_int i, j, width, height;
psd_int dst_red, dst_green, dst_blue, dst_alpha, src_red, src_green, src_blue;
psd_argb_color *src_data, * dst_data, src_color;
width = psd_rect_width(dst_rect);
height = psd_rect_height(dst_rect);
for(i = 0; i < height; i ++)
{
src_data = context->blending_image_data + (dst_rect->top + i) * context->width + dst_rect->left;
dst_data = layer->image_data + (dst_rect->top + i) * layer->width + dst_rect->left;
for(j = 0; j < width; j ++, src_data ++, dst_data ++)
{
src_color = *src_data;
dst_alpha = PSD_GET_ALPHA_COMPONENT(src_color);
src_red = PSD_GET_RED_COMPONENT(src_color);
src_green = PSD_GET_GREEN_COMPONENT(src_color);
src_blue = PSD_GET_BLUE_COMPONENT(src_color);
dst_red = lookup_table[src_red];
dst_green = lookup_table[src_green];
dst_blue = lookup_table[src_blue];
*dst_data = PSD_ARGB_TO_COLOR(dst_alpha, dst_red, dst_green, dst_blue);
}
}
}
void psd_adjustment_blend_rgb(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect,
psd_uchar * red_lookup_table, psd_uchar * green_lookup_table, psd_uchar * blue_lookup_table,
psd_bool preserve_luminosity)
{
psd_int i, j, width, height;
psd_int dst_red, dst_green, dst_blue, dst_alpha, src_red, src_green, src_blue;
psd_argb_color *src_data, * dst_data, src_color;
psd_int dst_luminosity, src_luminosity, value;
width = psd_rect_width(dst_rect);
height = psd_rect_height(dst_rect);
for(i = 0; i < height; i ++)
{
src_data = context->blending_image_data + (dst_rect->top + i) * context->width + dst_rect->left;
dst_data = layer->image_data + (dst_rect->top + i) * layer->width + dst_rect->left;
for(j = 0; j < width; j ++, src_data ++, dst_data ++)
{
src_color = *src_data;
dst_alpha = PSD_GET_ALPHA_COMPONENT(src_color);
src_red = PSD_GET_RED_COMPONENT(src_color);
src_green = PSD_GET_GREEN_COMPONENT(src_color);
src_blue = PSD_GET_BLUE_COMPONENT(src_color);
dst_red = red_lookup_table[src_red];
dst_green = green_lookup_table[src_green];
dst_blue = blue_lookup_table[src_blue];
if(preserve_luminosity == psd_true)
{
src_luminosity = psd_rgb_get_brightness(src_red, src_green, src_blue);
dst_luminosity = psd_rgb_get_brightness(dst_red, dst_green, dst_blue);
value = dst_red * src_luminosity / dst_luminosity;
src_red = PSD_CONSTRAIN(value, 0, 255);
value = dst_green * src_luminosity / dst_luminosity;
src_green = PSD_CONSTRAIN(value, 0, 255);
value = dst_blue * src_luminosity / dst_luminosity;
src_blue = PSD_CONSTRAIN(value, 0, 255);
}
*dst_data = PSD_ARGB_TO_COLOR(dst_alpha, dst_red, dst_green, dst_blue);
}
}
}
void psd_adjustment_blend_gray(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect, psd_uchar * lookup_table)
{
psd_int i, j, width, height;
psd_int dst_red, dst_green, dst_blue, dst_alpha, src_red, src_green, src_blue;
psd_argb_color *src_data, * dst_data, src_color;
psd_int gray;
width = psd_rect_width(dst_rect);
height = psd_rect_height(dst_rect);
for(i = 0; i < height; i ++)
{
src_data = context->blending_image_data + (dst_rect->top + i) * context->width + dst_rect->left;
dst_data = layer->image_data + (dst_rect->top + i) * layer->width + dst_rect->left;
for(j = 0; j < width; j ++, src_data ++, dst_data ++)
{
src_color = *src_data;
dst_alpha = PSD_GET_ALPHA_COMPONENT(src_color);
src_red = PSD_GET_RED_COMPONENT(src_color);
src_green = PSD_GET_GREEN_COMPONENT(src_color);
src_blue = PSD_GET_BLUE_COMPONENT(src_color);
gray = PSD_GET_COLOR_INTENSITY(src_red, src_green, src_blue);
dst_red = lookup_table[gray];
dst_green = lookup_table[gray];
dst_blue = lookup_table[gray];
*dst_data = PSD_ARGB_TO_COLOR(dst_alpha, dst_red, dst_green, dst_blue);
}
}
}
void psd_adjustment_blend_color(psd_context * context, psd_layer_record * layer, psd_rect * dst_rect,
psd_adjustment_blend_proc * blend_proc, psd_uint layer_info_data)
{
psd_int i, j, width, height;
psd_int dst_red, dst_green, dst_blue, dst_alpha, src_red, src_green, src_blue;
psd_argb_color *src_data, * dst_data, src_color;
width = psd_rect_width(dst_rect);
height = psd_rect_height(dst_rect);
for(i = 0; i < height; i ++)
{
src_data = context->blending_image_data + (dst_rect->top + i) * context->width + dst_rect->left;
dst_data = layer->image_data + (dst_rect->top + i) * layer->width + dst_rect->left;
for(j = 0; j < width; j ++, src_data ++, dst_data ++)
{
src_color = *src_data;
dst_alpha = PSD_GET_ALPHA_COMPONENT(src_color);
src_red = PSD_GET_RED_COMPONENT(src_color);
src_green = PSD_GET_GREEN_COMPONENT(src_color);
src_blue = PSD_GET_BLUE_COMPONENT(src_color);
dst_red = src_red;
dst_green = src_green;
dst_blue = src_blue;
(*blend_proc)(layer_info_data, &dst_red, &dst_green, &dst_blue);
*dst_data = PSD_ARGB_TO_COLOR(dst_alpha, dst_red, dst_green, dst_blue);
}
}
}