313 lines
8.0 KiB
Plaintext
313 lines
8.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="mng" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=mng - Win32 Unicode Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "mng.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "mng.mak" CFG="mng - Win32 Unicode Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "mng - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "mng - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "mng - Win32 Unicode Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "mng - Win32 Unicode Release" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "mng - Win32 Release"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 0
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_CRT_SECURE_NO_DEPRECATE" /D "MNG_ERROR_TELLTALE" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x410 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "mng - Win32 Debug"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_CRT_SECURE_NO_DEPRECATE" /D "MNG_ERROR_TELLTALE" /FD /GZ /c
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# SUBTRACT CPP /Fr /YX
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# ADD BASE RSC /l 0x410 /d "_DEBUG" /d "_AFXDLL"
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "mng - Win32 Unicode Debug"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "mng___Win32_Unicode_Debug"
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# PROP BASE Intermediate_Dir "mng___Win32_Unicode_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Unicode_Debug"
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# PROP Intermediate_Dir "Unicode_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_AFXDLL" /FR /FD /GZ /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_UNICODE" /D "UNICODE" /D "_CRT_SECURE_NO_DEPRECATE" /D "MNG_ERROR_TELLTALE" /FD /GZ /c
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# SUBTRACT CPP /Fr /YX
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# ADD BASE RSC /l 0x410 /d "_DEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "mng - Win32 Unicode Release"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "mng___Win32_Unicode_Release"
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# PROP BASE Intermediate_Dir "mng___Win32_Unicode_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Unicode_Release"
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# PROP Intermediate_Dir "Unicode_Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /FD /c
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# SUBTRACT BASE CPP /YX
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_UNICODE" /D "UNICODE" /D "_CRT_SECURE_NO_DEPRECATE" /D "MNG_ERROR_TELLTALE" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x410 /d "NDEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "mng - Win32 Release"
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# Name "mng - Win32 Debug"
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# Name "mng - Win32 Unicode Debug"
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# Name "mng - Win32 Unicode Release"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\libmng_callback_xs.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_chunk_descr.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_chunk_descr.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_chunk_io.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_chunk_prc.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_chunk_xs.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_cms.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_display.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_dither.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_error.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_filter.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_hlapi.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_jpeg.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_object_prc.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_pixels.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_prop_xs.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_read.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_trace.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_write.c
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_zlib.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\libmng.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_chunk_io.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_chunk_prc.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_chunks.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_cms.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_conf.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_data.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_display.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_dither.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_error.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_filter.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_jpeg.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_memory.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_object_prc.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_objects.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_pixels.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_read.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_trace.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_types.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_write.h
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# End Source File
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# Begin Source File
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SOURCE=.\libmng_zlib.h
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# End Source File
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# End Group
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# End Target
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# End Project
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