755 lines
20 KiB
C++
755 lines
20 KiB
C++
/*
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* (c) Copyright Ascensio System SIA 2010-2023
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
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* street, Riga, Latvia, EU, LV-1050.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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#include "GraphicsPath.h"
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namespace ODRAW
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{
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CDoublePoint::CDoublePoint()
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{
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dX = 0;
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dY = 0;
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}
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CDoublePoint& CDoublePoint::operator= (const CDoublePoint& oSrc)
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{
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dX = oSrc.dX;
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dY = oSrc.dY;
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return *this;
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}
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CDoublePoint::CDoublePoint(const CDoublePoint& oSrc)
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{
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*this = oSrc;
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}
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void CGraphicPath::InternalFromXmlNode(XmlUtils::CXmlNode& oXmlNode)
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{
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Metric = XmlUtils::GetInteger(oXmlNode.GetAttributeOrValue(_T("metric"), _T("0")));
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m_bStroke = (1 == XmlUtils::GetInteger(oXmlNode.GetAttributeOrValue(_T("stroke"), _T("0"))));
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m_bFill = (1 == XmlUtils::GetInteger(oXmlNode.GetAttributeOrValue(_T("fill"), _T("0"))));
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m_dAngle = XmlUtils::GetDouble(oXmlNode.GetAttributeOrValue(_T("angle"), _T("0")));
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m_lFlags = XmlUtils::GetInteger(oXmlNode.GetAttributeOrValue(_T("flags"), _T("0")));
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m_oBounds.left = XmlUtils::GetDouble(oXmlNode.GetAttributeOrValue(_T("bounds-left"), _T("0")));
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m_oBounds.top = XmlUtils::GetDouble(oXmlNode.GetAttributeOrValue(_T("bounds-top"), _T("0")));
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m_oBounds.right = XmlUtils::GetDouble(oXmlNode.GetAttributeOrValue(_T("bounds-right"), _T("0")));
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m_oBounds.bottom = XmlUtils::GetDouble(oXmlNode.GetAttributeOrValue(_T("bounds-bottom"), _T("0")));
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std::vector<XmlUtils::CXmlNode> oNodes;
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oXmlNode.GetNodes(_T("part"), oNodes);
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for (size_t nIndex = 0; nIndex < oNodes.size(); ++nIndex)
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{
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CPart oPart;
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XmlUtils::CXmlNode & oNode = oNodes[nIndex];
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oPart.FromXmlNode(oNode);
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m_arParts.push_back(oPart);
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}
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//XmlUtils::CXmlNode oPenNode;
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//if (oXmlNode.GetNode(_T("pen"), oPenNode))
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//{
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// Pen.FromXmlNode(oPenNode);
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//}
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//XmlUtils::CXmlNode oBrushNode;
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//if (oXmlNode.GetNode(_T("brush"), oBrushNode))
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//{
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// Brush.FromXmlNode(oBrushNode);
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//}
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}
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void CGraphicPath::InternalClear()
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{
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m_bFill = false;
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m_bStroke = true;
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m_dAngle = 0;
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m_lFlags = 0;
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}
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CGraphicPath::CGraphicPath()
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{
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InternalClear();
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}
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void CGraphicPath::Draw(IRenderer* pRenderer)
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{
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if (NULL == pRenderer)
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return;
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// вообще можно каждый раз выставл¤ть pen/brush.
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// но у нас сейчас pen и brush выставл¤ютс¤ в shape
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pRenderer->SetCommandParams(m_dAngle, m_oBounds.left, m_oBounds.top, m_oBounds.GetWidth(), m_oBounds.GetHeight(), m_lFlags);
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pRenderer->BeginCommand(c_nPathType);
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CDoublePoint pointCur; pointCur.dX = 0; pointCur.dY = 0;
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for (size_t nIndex = 0; nIndex < m_arParts.size(); ++nIndex)
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{
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m_arParts[nIndex].Draw(pRenderer, pointCur);
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}
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LONG lType = 0;
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if (m_bStroke)
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{
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lType = 1;
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}
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if (m_bFill)
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{
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lType += c_nWindingFillMode;
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}
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pRenderer->DrawPath(lType);
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pRenderer->SetCommandParams(0, -1, -1, -1, -1, 0);
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pRenderer->PathCommandEnd();
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pRenderer->EndCommand(c_nPathType);
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}
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void CGraphicPath::ConvertVector(IRenderer* pRenderer)
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{
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pRenderer->SetCommandParams(m_dAngle, m_oBounds.left, m_oBounds.top, m_oBounds.GetWidth(), m_oBounds.GetHeight(), m_lFlags);
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pRenderer->BeginCommand(c_nPathType);
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CDoublePoint pointCur; pointCur.dX = 0; pointCur.dY = 0;
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for (size_t nIndex = 0; nIndex < m_arParts.size(); ++nIndex)
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{
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m_arParts[nIndex].Draw(pRenderer, pointCur);
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}
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LONG lType = 0;
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if (m_bStroke)
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{
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lType = 1;
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}
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if (m_bFill)
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{
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lType += c_nWindingFillMode;
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}
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pRenderer->DrawPath(lType);
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pRenderer->SetCommandParams(0, -1, -1, -1, -1, 0);
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pRenderer->EndCommand(c_nPathType);
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}
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CGraphicPath::CPart::CPart() : m_eType(rtMoveTo), m_arPoints()
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{
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}
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CGraphicPath::CPart& CGraphicPath::CPart::operator=(const CPart& oSrc)
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{
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m_eType = oSrc.m_eType;
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this->m_arPoints.clear();
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for (size_t nIndex = 0; nIndex < oSrc.m_arPoints.size(); ++nIndex)
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{
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this->m_arPoints.push_back(oSrc.m_arPoints[nIndex]);
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}
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return (*this);
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}
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CGraphicPath::CPart::~CPart()
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{
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this->m_arPoints.clear();
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}
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void CGraphicPath::CPart::FromXmlNode(XmlUtils::CXmlNode& oNode)
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{
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std::wstring strName = oNode.GetAttribute(_T("name"));
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if (_T("moveto") == strName) m_eType = rtMoveTo;
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else if (_T("lineto") == strName) m_eType = rtLineTo;
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else if (_T("curveto") == strName) m_eType = rtCurveTo;
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else if (_T("rmoveto") == strName) m_eType = rtRMoveTo;
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else if (_T("rlineto") == strName) m_eType = rtRLineTo;
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else if (_T("rcurveto") == strName) m_eType = rtRCurveTo;
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else if (_T("ellipseto") == strName) m_eType = rtAngleEllipseTo;
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else if (_T("ellipse") == strName) m_eType = rtAngleEllipse;
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else if (_T("arc") == strName) m_eType = rtArc;
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else if (_T("arcto") == strName) m_eType = rtArcTo;
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else if (_T("clockwisearcto") == strName) m_eType = rtClockwiseArcTo;
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else if (_T("clockwisearc") == strName) m_eType = rtClockwiseArc;
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else if (_T("ellipticalx") == strName) m_eType = rtEllipticalQuadrX;
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else if (_T("ellipticaly") == strName) m_eType = rtEllipticalQuadrY;
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else if (_T("qbesier") == strName) m_eType = rtQuadrBesier;
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else m_eType = rtClose;
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std::wstring strPath = oNode.GetAttribute(_T("path"));
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if (_T("") == strPath)
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return;
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std::vector<std::wstring> arStrNums;
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boost::algorithm::split(arStrNums, strPath, boost::algorithm::is_any_of(L" "), boost::algorithm::token_compress_on);
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bool bIsX = true;
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int nCurPoint = 0;
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for (size_t nIndex = 0; nIndex < arStrNums.size(); ++nIndex)
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{
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if (bIsX)
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{
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++nCurPoint;
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CDoublePoint point;
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this->m_arPoints.push_back(point);
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this->m_arPoints[nCurPoint - 1].dX = XmlUtils::GetDouble(arStrNums[nIndex]);
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}
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else
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{
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this->m_arPoints[nCurPoint - 1].dY = XmlUtils::GetDouble(arStrNums[nIndex]);
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}
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bIsX = !bIsX;
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}
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}
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void CGraphicPath::CPart::CheckLastPoint(IRenderer* pRenderer, CDoublePoint& pointCur)
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{
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if (NULL == pRenderer)
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return;
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pRenderer->PathCommandGetCurrentPoint(&pointCur.dX, &pointCur.dY);
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}
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double CGraphicPath::CPart::GetAngle(double fCentreX, double fCentreY, double fX, double fY)
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{
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// - + (.. )
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double dX = fX - fCentreX;
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double dY = fY - fCentreY;
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double modDX = abs(dX);
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double modDY = abs(dY);
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if ((modDX < 0.01) && (modDY < 0.01))
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{
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return 0;
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}
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if ((modDX < 0.01) && (dY < 0))
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{
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return -90;
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}
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else if (modDX < 0.01)
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{
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return 90;
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}
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if ((modDY < 0.01) && (dX < 0))
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{
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return 180;
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}
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else if (modDY < 0.01)
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{
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return 0;
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}
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double fAngle = atan(dY / dX);
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fAngle *= double(180 / M_PI);
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if (dX > 0 && dY > 0)
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{
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return fAngle;
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}
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else if (dX > 0 && dY < 0)
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{
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return fAngle;
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}
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else if (dX < 0 && dY > 0)
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{
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//return fAngle + 180;
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return 180 + fAngle;
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}
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else
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{
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//return fAngle + 180;
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return fAngle - 180;
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}
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}
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double CGraphicPath::CPart::GetSweepAngle(const double& angleStart, const double& angleEnd)
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{
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if (angleStart >= angleEnd)
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return angleEnd - angleStart;
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else
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return angleEnd - angleStart - 360;
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}
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void CGraphicPath::CPart::ApplyElliptical(bool& bIsX, double& angleStart, double& angleSweet,
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double& Left, double& Top, double& Width, double& Height, const CDoublePoint& pointCur)
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{
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// (x - y - x...)
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if (bIsX)
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{
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angleStart = -90;
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angleSweet = 90;
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if ((Width < 0) && (Height < 0))
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{
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angleStart = 90;
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Width *= -1;
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Height *= -1;
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Left = pointCur.dX - Width / 2;
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Top = pointCur.dY - Height;
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}
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else if ((Width < 0) && (Height > 0))
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{
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angleStart = -90;
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angleSweet = -90;
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Width *= -1;
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Left = pointCur.dX - Width / 2;
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Top = pointCur.dY;
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}
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else if ((Width > 0) && (Height < 0))
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{
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angleStart = 90;
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angleSweet = -90;
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Height *= -1;
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Left = pointCur.dX - Width / 2;
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Top = pointCur.dY - Height;
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}
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else
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{
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Left = pointCur.dX - Width / 2;
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Top = pointCur.dY;
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}
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}
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else
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{
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angleStart = 180;
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angleSweet = -90;
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if ((Width < 0) && (Height < 0))
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{
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angleStart = 0;
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Width *= -1;
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Height *= -1;
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Left = pointCur.dX - Width;
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Top = pointCur.dY - Height / 2;
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}
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else if ((Width < 0) && (Height > 0))
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{
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angleStart = 0;
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angleSweet = 90;
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Width *= -1;
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Left = pointCur.dX - Width;
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Top = pointCur.dY - Height / 2;
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}
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else if ((Width > 0) && (Height < 0))
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{
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angleStart = 180;
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angleSweet = 90;
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Height *= -1;
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Left = pointCur.dX;
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Top = pointCur.dY - Height / 2;
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}
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else
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{
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Left = pointCur.dX;
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Top = pointCur.dY - Height / 2;
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}
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}
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bIsX = !bIsX;
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}
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void CGraphicPath::CPart::GetSafearrayPoints(IRenderer* pRenderer, double** ppArray, size_t& nCountOut, CDoublePoint& pointCur, bool bR)
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{
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if (NULL == ppArray)
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return;
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int nCount = (int)this->m_arPoints.size();
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nCountOut = 2 * (nCount + 1);
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double* pArray = new double [nCountOut];
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double* pBuffer = pArray;
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memset (pBuffer, 0, nCountOut * sizeof(double));
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*pBuffer = pointCur.dX; ++pBuffer;
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*pBuffer = pointCur.dY; ++pBuffer;
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if (bR)
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{
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for (int nIndex = 0; nIndex < nCount; ++nIndex)
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{
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*pBuffer = (this->m_arPoints[nIndex].dX + pointCur.dX); ++pBuffer;
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*pBuffer = (this->m_arPoints[nIndex].dY + pointCur.dY); ++pBuffer;
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if (nIndex == (nCount - 1))
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{
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pointCur.dX += this->m_arPoints[nIndex].dX;
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pointCur.dY += this->m_arPoints[nIndex].dY;
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}
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}
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}
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else
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{
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for (int nIndex = 0; nIndex < nCount; ++nIndex)
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{
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*pBuffer = this->m_arPoints[nIndex].dX; ++pBuffer;
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*pBuffer = this->m_arPoints[nIndex].dY; ++pBuffer;
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if (nIndex == (nCount - 1))
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{
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pointCur.dX = this->m_arPoints[nIndex].dX;
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pointCur.dY = this->m_arPoints[nIndex].dY;
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}
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}
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}
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*ppArray = pArray;
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}
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void CGraphicPath::CPart::Draw(IRenderer* pRenderer, CDoublePoint& pointCur)
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{
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switch (m_eType)
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{
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case rtMoveTo:
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{
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if (0 < this->m_arPoints.size())
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{
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pointCur.dX = this->m_arPoints[0].dX;
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pointCur.dY = this->m_arPoints[0].dY;
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pRenderer->PathCommandMoveTo(this->m_arPoints[0].dX, this->m_arPoints[0].dY);
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}
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break;
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}
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case rtLineTo:
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{
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double* pArray = NULL;
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size_t nCount = 0;
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GetSafearrayPoints(pRenderer, &pArray, nCount, pointCur);
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if (NULL != pArray)
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{
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pRenderer->PathCommandLinesTo(pArray, (int)nCount /*this->m_arPoints.size()*/);
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}
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break;
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}
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case rtCurveTo:
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{
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double* pArray = NULL;
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size_t nCount = 0;
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GetSafearrayPoints(pRenderer, &pArray, nCount, pointCur);
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if (NULL != pArray)
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{
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pRenderer->PathCommandCurvesTo (pArray, (int)nCount/*this->m_arPoints.size()*/);
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}
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break;
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}
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case rtClose:
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{
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pRenderer->PathCommandClose();
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break;
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}
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case rtRMoveTo:
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{
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if (0 < this->m_arPoints.size())
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{
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pointCur.dX = this->m_arPoints[0].dX + pointCur.dX;
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pointCur.dY = this->m_arPoints[0].dY + pointCur.dY;
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pRenderer->PathCommandMoveTo(pointCur.dX, pointCur.dY);
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}
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break;
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}
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case rtRLineTo:
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{
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double* pArray = NULL;
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size_t nCount = 0;
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GetSafearrayPoints(pRenderer, &pArray, nCount, pointCur, TRUE);
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if (NULL != pArray)
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{
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pRenderer->PathCommandLinesTo(pArray, (int)nCount/*this->m_arPoints.size()*/);
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}
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break;
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}
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case rtRCurveTo:
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{
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double* pArray = NULL;
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size_t nCount = 0;
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GetSafearrayPoints(pRenderer, &pArray, nCount, pointCur, TRUE);
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if (NULL != pArray)
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{
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pRenderer->PathCommandCurvesTo(pArray, (int)nCount/*this->m_arPoints.size()*/);
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}
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break;
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}
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case rtAngleEllipseTo:
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{
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size_t nFigure = 0;
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while ((nFigure + 3) <= this->m_arPoints.size())
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{
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double nLeft = this->m_arPoints[nFigure].dX - this->m_arPoints[nFigure + 1].dX / 2;
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double nTop = this->m_arPoints[nFigure].dY - this->m_arPoints[nFigure + 1].dY / 2;
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|
||
pRenderer->PathCommandArcTo(nLeft, nTop,
|
||
this->m_arPoints[nFigure + 1].dX, this->m_arPoints[nFigure + 1].dY,
|
||
this->m_arPoints[nFigure + 2].dX, this->m_arPoints[nFigure + 2].dY);
|
||
|
||
nFigure += 3;
|
||
}
|
||
|
||
CheckLastPoint(pRenderer, pointCur);
|
||
break;
|
||
}
|
||
case rtAngleEllipse:
|
||
{
|
||
pRenderer->PathCommandStart();
|
||
size_t nFigure = 0;
|
||
while ((nFigure + 3) <= this->m_arPoints.size())
|
||
{
|
||
double nLeft = this->m_arPoints[nFigure].dX - this->m_arPoints[nFigure + 1].dX / 2;
|
||
double nTop = this->m_arPoints[nFigure].dY - this->m_arPoints[nFigure + 1].dY / 2;
|
||
|
||
pRenderer->PathCommandArcTo(nLeft, nTop,
|
||
this->m_arPoints[nFigure + 1].dX, this->m_arPoints[nFigure + 1].dY,
|
||
this->m_arPoints[nFigure + 2].dX, this->m_arPoints[nFigure + 2].dY);
|
||
|
||
nFigure += 3;
|
||
}
|
||
|
||
CheckLastPoint(pRenderer, pointCur);
|
||
break;
|
||
}
|
||
case rtArc:
|
||
{
|
||
pRenderer->PathCommandStart();
|
||
size_t nFigure = 0;
|
||
while ((nFigure + 4) <= this->m_arPoints.size())
|
||
{
|
||
double nCentreX = (this->m_arPoints[nFigure].dX + this->m_arPoints[nFigure + 1].dX) / 2;
|
||
double nCentreY = (this->m_arPoints[nFigure].dY + this->m_arPoints[nFigure + 1].dY) / 2;
|
||
|
||
double angleStart = GetAngle(nCentreX, nCentreY,
|
||
this->m_arPoints[nFigure + 2].dX, this->m_arPoints[nFigure + 2].dY);
|
||
|
||
double angleEnd = GetAngle(nCentreX, nCentreY,
|
||
this->m_arPoints[nFigure + 3].dX, this->m_arPoints[nFigure + 3].dY);
|
||
|
||
pRenderer->PathCommandArcTo(this->m_arPoints[nFigure].dX, this->m_arPoints[nFigure].dY,
|
||
this->m_arPoints[nFigure + 1].dX - this->m_arPoints[nFigure].dX,
|
||
this->m_arPoints[nFigure + 1].dY - this->m_arPoints[nFigure].dY,
|
||
angleStart, GetSweepAngle(angleStart, angleEnd));
|
||
|
||
nFigure += 4;
|
||
}
|
||
|
||
CheckLastPoint(pRenderer, pointCur);
|
||
break;
|
||
}
|
||
case rtArcTo:
|
||
{
|
||
size_t nFigure = 0;
|
||
while ((nFigure + 4) <= this->m_arPoints.size())
|
||
{
|
||
double nCentreX = (this->m_arPoints[nFigure].dX + this->m_arPoints[nFigure + 1].dX) / 2;
|
||
double nCentreY = (this->m_arPoints[nFigure].dY + this->m_arPoints[nFigure + 1].dY) / 2;
|
||
|
||
double angleStart = GetAngle(nCentreX, nCentreY,
|
||
this->m_arPoints[nFigure + 2].dX, this->m_arPoints[nFigure + 2].dY);
|
||
|
||
double angleEnd = GetAngle(nCentreX, nCentreY,
|
||
this->m_arPoints[nFigure + 3].dX, this->m_arPoints[nFigure + 3].dY);
|
||
|
||
pRenderer->PathCommandArcTo(this->m_arPoints[nFigure].dX, this->m_arPoints[nFigure].dY,
|
||
this->m_arPoints[nFigure + 1].dX - this->m_arPoints[nFigure].dX,
|
||
this->m_arPoints[nFigure + 1].dY - this->m_arPoints[nFigure].dY,
|
||
angleStart, GetSweepAngle(angleStart, angleEnd));
|
||
|
||
nFigure += 4;
|
||
}
|
||
|
||
CheckLastPoint(pRenderer, pointCur);
|
||
break;
|
||
}
|
||
case rtClockwiseArcTo:
|
||
{
|
||
size_t nFigure = 0;
|
||
while ((nFigure + 4) <= this->m_arPoints.size())
|
||
{
|
||
double nCentreX = (this->m_arPoints[nFigure].dX + this->m_arPoints[nFigure + 1].dX) / 2;
|
||
double nCentreY = (this->m_arPoints[nFigure].dY + this->m_arPoints[nFigure + 1].dY) / 2;
|
||
|
||
double angleStart = GetAngle(nCentreX, nCentreY,
|
||
this->m_arPoints[nFigure + 2].dX, this->m_arPoints[nFigure + 2].dY);
|
||
|
||
double angleEnd = GetAngle(nCentreX, nCentreY,
|
||
this->m_arPoints[nFigure + 3].dX, this->m_arPoints[nFigure + 3].dY);
|
||
|
||
pRenderer->PathCommandArcTo(this->m_arPoints[nFigure].dX, this->m_arPoints[nFigure].dY,
|
||
this->m_arPoints[nFigure + 1].dX - this->m_arPoints[nFigure].dX,
|
||
this->m_arPoints[nFigure + 1].dY - this->m_arPoints[nFigure].dY,
|
||
angleStart, 360 + GetSweepAngle(angleStart, angleEnd));
|
||
|
||
nFigure += 4;
|
||
}
|
||
|
||
CheckLastPoint(pRenderer, pointCur);
|
||
break;
|
||
}
|
||
case rtClockwiseArc:
|
||
{
|
||
pRenderer->PathCommandStart();
|
||
|
||
size_t nFigure = 0;
|
||
while ((nFigure + 4) <= this->m_arPoints.size())
|
||
{
|
||
double nCentreX = (this->m_arPoints[nFigure].dX + this->m_arPoints[nFigure + 1].dX) / 2;
|
||
double nCentreY = (this->m_arPoints[nFigure].dY + this->m_arPoints[nFigure + 1].dY) / 2;
|
||
|
||
double angleStart = GetAngle(nCentreX, nCentreY,
|
||
this->m_arPoints[nFigure + 2].dX, this->m_arPoints[nFigure + 2].dY);
|
||
|
||
double angleEnd = GetAngle(nCentreX, nCentreY,
|
||
this->m_arPoints[nFigure + 3].dX, this->m_arPoints[nFigure + 3].dY);
|
||
|
||
pRenderer->PathCommandArcTo(this->m_arPoints[nFigure].dX, this->m_arPoints[nFigure].dY,
|
||
this->m_arPoints[nFigure + 1].dX - this->m_arPoints[nFigure].dX,
|
||
this->m_arPoints[nFigure + 1].dY - this->m_arPoints[nFigure].dY,
|
||
angleStart, 360 + GetSweepAngle(angleStart, angleEnd));
|
||
|
||
nFigure += 4;
|
||
}
|
||
|
||
CheckLastPoint(pRenderer, pointCur);
|
||
break;
|
||
}
|
||
case rtEllipticalQuadrX:
|
||
{
|
||
bool bIsX = true;
|
||
CheckLastPoint(pRenderer, pointCur);
|
||
|
||
int nCount = (int)m_arPoints.size();
|
||
for (int nIndex = 0; nIndex < nCount; ++nIndex)
|
||
{
|
||
double x1 = pointCur.dX;
|
||
double y1 = pointCur.dY;
|
||
|
||
double x2 = this->m_arPoints[nIndex].dX;
|
||
double y2 = this->m_arPoints[nIndex].dY;
|
||
|
||
double dRadX = fabs(x1 - x2);
|
||
double dRadY = fabs(y1 - y2);
|
||
|
||
AddEllipticalQuadr(pRenderer, bIsX, x1, y1, x2, y2, dRadX, dRadY);
|
||
|
||
pointCur.dX = x2;
|
||
pointCur.dY = y2;
|
||
}
|
||
|
||
break;
|
||
}
|
||
case rtEllipticalQuadrY:
|
||
{
|
||
bool bIsX = false;
|
||
CheckLastPoint(pRenderer, pointCur);
|
||
|
||
int nCount = (int)m_arPoints.size();
|
||
for (int nIndex = 0; nIndex < nCount; ++nIndex)
|
||
{
|
||
double x1 = pointCur.dX;
|
||
double y1 = pointCur.dY;
|
||
|
||
double x2 = this->m_arPoints[nIndex].dX;
|
||
double y2 = this->m_arPoints[nIndex].dY;
|
||
|
||
double dRadX = fabs(x1 - x2);
|
||
double dRadY = fabs(y1 - y2);
|
||
|
||
AddEllipticalQuadr(pRenderer, bIsX, x1, y1, x2, y2, dRadX, dRadY);
|
||
|
||
pointCur.dX = x2;
|
||
pointCur.dY = y2;
|
||
}
|
||
|
||
break;
|
||
}
|
||
case rtQuadrBesier:
|
||
{
|
||
double* pArray = NULL;
|
||
size_t nCount = 0;
|
||
GetSafearrayPoints(pRenderer, &pArray, nCount, pointCur, TRUE);
|
||
|
||
if (NULL != pArray)
|
||
{
|
||
pRenderer->PathCommandLinesTo(pArray, (int)nCount/*this->m_arPoints.size()*/);
|
||
}
|
||
|
||
CheckLastPoint(pRenderer, pointCur);
|
||
break;
|
||
}
|
||
default: break;
|
||
};
|
||
}
|
||
void CGraphicPath::CPart::AddEllipticalQuadr(IRenderer*& pRenderer, bool& bIsX, double& x1, double& y1, double& x2, double& y2, double& dRadX, double& dRadY)
|
||
{
|
||
if (bIsX)
|
||
{
|
||
if ((x2 >= x1) && (y2 >= y1))
|
||
pRenderer->PathCommandArcTo(x1 - dRadX, y1, 2 * dRadX, 2 * dRadY, -90, 90);
|
||
else if ((x2 >= x1) && (y2 <= y1))
|
||
pRenderer->PathCommandArcTo(x1 - dRadX, y1 - 2 * dRadY, 2 * dRadX, 2 * dRadY, 90, -90);
|
||
else if ((x2 <= x1) && (y2 >= y1))
|
||
pRenderer->PathCommandArcTo(x1 - dRadX, y1, 2 * dRadX, 2 * dRadY, -90, -90);
|
||
else if ((x2 <= x1) && (y2 <= y1))
|
||
pRenderer->PathCommandArcTo(x1 - dRadX, y1 - 2 * dRadY, 2 * dRadX, 2 * dRadY, 90, 90);
|
||
}
|
||
else
|
||
{
|
||
if ((x2 >= x1) && (y2 >= y1))
|
||
pRenderer->PathCommandArcTo(x1, y1 - dRadY, 2 * dRadX, 2 * dRadY, 180, -90);
|
||
else if ((x2 >= x1) && (y2 <= y1))
|
||
pRenderer->PathCommandArcTo(x1, y1 - dRadY, 2 * dRadX, 2 * dRadY, 180, 90);
|
||
else if ((x2 <= x1) && (y2 >= y1))
|
||
pRenderer->PathCommandArcTo(x1 - 2 * dRadX, y1 - dRadY, 2 * dRadX, 2 * dRadY, 0, 90);
|
||
else if ((x2 <= x1) && (y2 <= y1))
|
||
pRenderer->PathCommandArcTo(x1 - 2 * dRadX, y1 - dRadY, 2 * dRadX, 2 * dRadY, 0, -90);
|
||
}
|
||
bIsX = !bIsX;
|
||
}
|
||
|
||
void CGraphicPath::AddRuler(const RulesType& eType)
|
||
{
|
||
int lCount = (int)m_arParts.size();
|
||
|
||
CPart oPart;
|
||
oPart.m_eType = eType;
|
||
|
||
m_arParts.push_back(oPart);
|
||
}
|
||
void CGraphicPath::AddPoint(const double& x, const double& y)
|
||
{
|
||
int lCount = (int)m_arParts.size();
|
||
if (0 != lCount)
|
||
{
|
||
CDoublePoint point;
|
||
point.dX = x;
|
||
point.dY = y;
|
||
m_arParts[lCount - 1].m_arPoints.push_back(point);
|
||
}
|
||
}
|
||
void CGraphicPath::Clear()
|
||
{
|
||
m_arParts.clear();
|
||
}
|
||
}
|