Files
Yajbir Singh f1b860b25c
Some checks failed
check / markdownlint (push) Has been cancelled
check / spellchecker (push) Has been cancelled
updated
2025-12-11 19:03:17 +05:30

168 lines
4.6 KiB
C++

/*
* (c) Copyright Ascensio System SIA 2010-2023
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
* street, Riga, Latvia, EU, LV-1050.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
#include "Scene3d.h"
namespace PPTX
{
namespace Logic
{
Scene3d::Scene3d() {}
OOX::EElementType Scene3d::getType() const
{
return OOX::et_a_scene3d;
}
void Scene3d::fromXML(XmlUtils::CXmlLiteReader& oReader)
{
if ( oReader.IsEmptyNode() )
return;
m_namespace = XmlUtils::GetNamespace(oReader.GetName());
int nCurDepth = oReader.GetDepth();
while( oReader.ReadNextSiblingNode( nCurDepth ) )
{
std::wstring strName = oReader.GetName();
if (strName == L"a:camera")
camera = oReader;
if (strName == L"a:lightRig")
lightRig = oReader;
if (strName == L"a:backdrop")
backdrop = oReader;
}
FillParentPointersForChilds();
}
void Scene3d::fromXML(XmlUtils::CXmlNode& node)
{
camera = node.ReadNode(L"a:camera");
lightRig = node.ReadNode(L"a:lightRig");
backdrop = node.ReadNode(L"a:backdrop");
FillParentPointersForChilds();
}
std::wstring Scene3d::toXML() const
{
XmlUtils::CNodeValue oValue;
oValue.WriteNullable(camera);
oValue.WriteNullable(lightRig);
oValue.WriteNullable(backdrop);
return XmlUtils::CreateNode(L"a:scene3d", oValue);
}
void Scene3d::toPPTY(NSBinPptxRW::CBinaryFileWriter* pWriter) const
{
pWriter->WriteBYTE(NSBinPptxRW::g_nodeAttributeStart);
pWriter->WriteBYTE(NSBinPptxRW::g_nodeAttributeEnd);
pWriter->WriteRecord2(0, camera);
pWriter->WriteRecord2(1, lightRig);
pWriter->WriteRecord2(2, backdrop);
}
void Scene3d::fromPPTY(NSBinPptxRW::CBinaryFileReader* pReader)
{
LONG _end_rec = pReader->GetPos() + pReader->GetRecordSize() + 4;
pReader->Skip(1); // start attributes
while (true)
{
BYTE _at = pReader->GetUChar_TypeNode();
if (_at == NSBinPptxRW::g_nodeAttributeEnd)
break;
break;
}
while (pReader->GetPos() < _end_rec)
{
BYTE _at = pReader->GetUChar();
switch (_at)
{
case 0:
{
camera = new Logic::Camera();
camera->fromPPTY(pReader);
}break;
case 1:
{
lightRig = new Logic::LightRig();
lightRig->fromPPTY(pReader);
}break;
case 2:
{
backdrop = new Logic::Backdrop();
backdrop->fromPPTY(pReader);
}break;
default:
break;
}
}
pReader->Seek(_end_rec);
}
void Scene3d::toXmlWriter(NSBinPptxRW::CXmlWriter* pWriter) const
{
std::wstring sNodeNamespace;
std::wstring sAttrNamespace;
if (XMLWRITER_DOC_TYPE_WORDART == pWriter->m_lDocType)
{
sNodeNamespace = L"w14:";
sAttrNamespace = sNodeNamespace;
}
else
sNodeNamespace = m_namespace + L":";
pWriter->StartNode(sNodeNamespace + L"scene3d");
pWriter->StartAttributes();
pWriter->EndAttributes();
pWriter->Write(camera);
pWriter->Write(lightRig);
pWriter->Write(backdrop);
pWriter->EndNode(sNodeNamespace + L"scene3d");
}
void Scene3d::FillParentPointersForChilds()
{
if(camera.IsInit())
camera->SetParentPointer(this);
if(lightRig.IsInit())
lightRig->SetParentPointer(this);
if(backdrop.IsInit())
backdrop->SetParentPointer(this);
}
} // namespace Logic
} // namespace PPTX