Files
DocumentServer-v-9.2.0/core/PdfFile/lib/splash/SplashXPathScanner.cc
Yajbir Singh f1b860b25c
Some checks failed
check / markdownlint (push) Has been cancelled
check / spellchecker (push) Has been cancelled
updated
2025-12-11 19:03:17 +05:30

621 lines
13 KiB
C++

//========================================================================
//
// SplashXPathScanner.cc
//
// Copyright 2003-2013 Glyph & Cog, LLC
//
//========================================================================
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma implementation
#endif
#include <stdlib.h>
#include <string.h>
#if HAVE_STD_SORT
#include <algorithm>
#endif
#include "gmem.h"
#include "gmempp.h"
#include "GList.h"
#include "SplashMath.h"
#include "SplashXPath.h"
#include "SplashXPathScanner.h"
//------------------------------------------------------------------------
#if ANTIALIAS_256
#define aaVert 15
#define aaHoriz 17
#else
#define aaVert 4
#define aaHoriz 4
static Guchar map16to255[17] = {
0,
16,
32,
48,
64,
80,
96,
112,
128,
143,
159,
175,
191,
207,
223,
239,
255
};
#endif
//------------------------------------------------------------------------
SplashXPathScanner::SplashXPathScanner(SplashXPath *xPathA, GBool eo,
int yMinA, int yMaxA) {
xPath = xPathA;
eoMask = eo ? 1 : 0xffffffff;
yMin = yMinA;
yMax = yMaxA;
if (xPath->isRect) {
rectX0I = splashFloor(xPath->rectX0);
rectY0I = splashFloor(xPath->rectY0);
rectX1I = splashFloor(xPath->rectX1);
rectY1I = splashFloor(xPath->rectY1);
}
pre = &preSeg;
post = &postSeg;
pre->mx = xPath->xMin - 1;
post->mx = xPath->xMax + 1;
resetDone = gFalse;
resetAA = gFalse;
}
SplashXPathScanner::~SplashXPathScanner() {
}
void SplashXPathScanner::insertSegmentBefore(SplashXPathSeg *s,
SplashXPathSeg *sNext) {
SplashXPathSeg *sPrev;
sPrev = sNext->prev;
sPrev->next = s;
s->prev = sPrev;
s->next = sNext;
sNext->prev = s;
}
void SplashXPathScanner::removeSegment(SplashXPathSeg *s) {
SplashXPathSeg *sPrev, *sNext;
sPrev = s->prev;
sNext = s->next;
sPrev->next = sNext;
sNext->prev = sPrev;
s->prev = s->next = NULL;
}
void SplashXPathScanner::moveSegmentAfter(SplashXPathSeg *s,
SplashXPathSeg *sPrev) {
SplashXPathSeg *sNext;
s->prev->next = s->next;
s->next->prev = s->prev;
sNext = sPrev->next;
sPrev->next = s;
s->prev = sPrev;
s->next = sNext;
sNext->prev = s;
}
void SplashXPathScanner::reset(GBool aa, GBool aaChanged) {
SplashXPathSeg *seg;
SplashCoord y;
int i;
//--- initialize segment parameters
for (i = 0; i < xPath->length; ++i) {
seg = &xPath->segs[i];
if (aa) {
if (aaChanged) {
seg->iy = splashFloor(seg->y0 * aaVert);
}
y = (SplashCoord)(seg->iy + 1) / (SplashCoord)aaVert;
} else {
if (aaChanged) {
seg->iy = splashFloor(seg->y0);
}
y = (SplashCoord)(seg->iy + 1);
}
seg->sx0 = seg->x0;
if (seg->y1 <= y) {
seg->sx1 = seg->x1;
} else {
seg->sx1 = seg->x0 + (y - seg->y0) * seg->dxdy;
}
seg->mx = (seg->sx0 <= seg->sx1) ? seg->sx0 : seg->sx1;
seg->prev = seg->next = NULL;
}
//--- sort the inactive segments by iy, mx
if (aaChanged) {
#if HAVE_STD_SORT
std::sort(xPath->segs, xPath->segs + xPath->length, &SplashXPathSeg::cmpMX);
#else
qsort(xPath->segs, xPath->length, sizeof(SplashXPathSeg),
&SplashXPathSeg::cmpMX);
#endif
}
//--- initialize the active list
pre->prev = NULL;
pre->next = post;
post->prev = pre;
post->next = NULL;
//--- initialize the scan state
nextSeg = 0;
if (xPath->length) {
yBottomI = xPath->segs[0].iy;
if (aa) {
yBottomI -= yBottomI % aaVert;
}
} else {
yBottomI = 0;
}
yTopI = yBottomI - 1;
if (aa) {
yTop = (SplashCoord)yTopI / (SplashCoord)aaVert;
yBottom = (SplashCoord)yBottomI / (SplashCoord)aaVert;
} else {
yTop = (SplashCoord)yTopI;
yBottom = (SplashCoord)yBottomI;
}
resetDone = gTrue;
resetAA = aa;
}
void SplashXPathScanner::skip(int newYBottomI, GBool aa) {
SplashXPathSeg *s0, *s1,*s2;
int iy;
yTopI = newYBottomI - 1;
yBottomI = newYBottomI;
if (aa) {
yTop = (SplashCoord)yTopI / (SplashCoord)aaVert;
yBottom = (SplashCoord)yBottomI / (SplashCoord)aaVert;
} else {
yTop = (SplashCoord)yTopI;
yBottom = (SplashCoord)yBottomI;
}
//--- remove finished segments; update sx0, sx1, mx for active segments
s0 = pre->next;
while (s0 != post) {
s1 = s0->next;
// check for a finished segment
if (s0->y1 < yTop) {
removeSegment(s0);
// compute sx0, sx1, mx
} else {
if (s0->y0 >= yTop) {
s0->sx0 = s0->x0;
} else {
s0->sx0 = s0->x0 + (yTop - s0->y0) * s0->dxdy;
}
if (s0->y1 <= yBottom) {
s0->sx1 = s0->x1;
} else {
s0->sx1 = s0->x0 + (yBottom - s0->y0) * s0->dxdy;
}
s0->mx = (s0->sx0 <= s0->sx1) ? s0->sx0 : s0->sx1;
}
s0 = s1;
}
//--- check for intersections
s0 = pre->next;
if (s0 != post) {
s1 = s0->next;
while (s1 != post) {
if (s1->mx < s0->mx) {
for (s2 = s0->prev; s1->mx < s2->mx; s2 = s2->prev) ;
moveSegmentAfter(s1, s2);
} else {
s0 = s1;
}
s1 = s0->next;
}
}
//--- insert new segments with a merge sort
// - this has to be done one (sub)scanline at a time, because the
// inactive list is bin-sorted by (sub)scanline
while (nextSeg < xPath->length && xPath->segs[nextSeg].iy <= yTopI) {
// the first inactive segment determines the next scanline to process
iy = xPath->segs[nextSeg].iy;
s0 = pre->next;
do {
s1 = &xPath->segs[nextSeg];
++nextSeg;
if (s1->y1 < yTop) {
continue;
}
if (s1->y0 >= yTop) {
s1->sx0 = s1->x0;
} else {
s1->sx0 = s1->x0 + (yTop - s1->y0) * s1->dxdy;
}
if (s1->y1 <= yBottom) {
s1->sx1 = s1->x1;
} else {
s1->sx1 = s1->x0 + (yBottom - s1->y0) * s1->dxdy;
}
s1->mx = (s1->sx0 <= s1->sx1) ? s1->sx0 : s1->sx1;
insertSegmentBefore(s1, s0);
} while (nextSeg < xPath->length && xPath->segs[nextSeg].iy <= iy);
}
}
void SplashXPathScanner::advance(GBool aa) {
SplashXPathSeg *s, *sNext, *s1;
yTopI = yBottomI;
yTop = yBottom;
yBottomI = yTopI + 1;
if (aa) {
yBottom = (SplashCoord)yBottomI / (SplashCoord)aaVert;
} else {
yBottom = (SplashCoord)yBottomI;
}
s = pre->next;
while (s != post) {
sNext = s->next;
// check for a finished segment
if (s->y1 < yTop) {
removeSegment(s);
} else {
// compute sx0, sx1, mx
s->sx0 = s->sx1;
if (s->y1 <= yBottom) {
s->sx1 = s->x1;
} else {
s->sx1 = s->x0 + (yBottom - s->y0) * s->dxdy;
}
s->mx = (s->sx0 <= s->sx1) ? s->sx0 : s->sx1;
// check for intersection
if (s->mx < s->prev->mx) {
for (s1 = s->prev->prev; s->mx < s1->mx; s1 = s1->prev) ;
moveSegmentAfter(s, s1);
}
}
s = sNext;
}
// insert new segments
s = pre->next;
while (nextSeg < xPath->length && xPath->segs[nextSeg].iy <= yTopI) {
s1 = &xPath->segs[nextSeg];
++nextSeg;
while (s1->mx > s->mx) {
s = s->next;
}
insertSegmentBefore(s1, s);
}
}
void SplashXPathScanner::generatePixels(int x0, int x1, Guchar *line,
int *xMin, int *xMax) {
SplashXPathSeg *s;
int fillCount, x, xEnd, ix0, ix1, t;
fillCount = 0;
x = x0 * aaHoriz;
xEnd = (x1 + 1) * aaHoriz;
for (s = pre->next; s != post && x < xEnd; s = s->next) {
ix0 = splashFloor(s->sx0 * aaHoriz);
ix1 = splashFloor(s->sx1 * aaHoriz);
if (ix0 > ix1) {
t = ix0; ix0 = ix1; ix1 = t;
}
if (!(fillCount & eoMask)) {
if (ix0 > x) {
x = ix0;
}
}
if (ix1 >= xEnd) {
ix1 = xEnd - 1;
}
if (x / aaHoriz < *xMin) {
*xMin = x / aaHoriz;
}
if (ix1 / aaHoriz > *xMax) {
*xMax = ix1 / aaHoriz;
}
for (; x <= ix1; ++x) {
++line[x / aaHoriz];
}
if (s->y0 <= yTop && s->y1 > yTop) {
fillCount += s->count;
}
}
}
void SplashXPathScanner::generatePixelsBinary(int x0, int x1, Guchar *line,
int *xMin, int *xMax) {
SplashXPathSeg *s;
int fillCount, x, xEnd, ix0, ix1, t;
fillCount = 0;
x = x0;
xEnd = x1 + 1;
for (s = pre->next; s != post && x < xEnd; s = s->next) {
ix0 = splashFloor(s->sx0);
ix1 = splashFloor(s->sx1);
if (ix0 > ix1) {
t = ix0; ix0 = ix1; ix1 = t;
}
if (!(fillCount & eoMask)) {
if (ix0 > x) {
x = ix0;
}
}
if (ix1 >= xEnd) {
ix1 = xEnd - 1;
}
if (x < *xMin) {
*xMin = x;
}
if (ix1 > *xMax) {
*xMax = ix1;
}
for (; x <= ix1; ++x) {
line[x] = 255;
}
if (s->y0 <= yTop && s->y1 > yTop) {
fillCount += s->count;
}
}
}
void SplashXPathScanner::drawRectangleSpan(Guchar *line, int y,
int x0, int x1,
int *xMin, int *xMax) {
SplashCoord edge;
Guchar pix;
int xe, x;
if (rectX0I > x1 || rectX1I < x0) {
return;
}
*xMin = x0 <= rectX0I ? rectX0I : x0;
*xMax = rectX1I <= x1 ? rectX1I : x1;
//--- upper edge
if (y == rectY0I) {
// handle a rectangle less than one pixel high
if (rectY0I == rectY1I) {
edge = xPath->rectY1 - xPath->rectY0;
} else {
edge = (SplashCoord)1 - (xPath->rectY0 - rectY0I);
}
// upper left corner
if (x0 <= rectX0I) {
pix = (Guchar)splashCeil(edge
* ((SplashCoord)1 - (xPath->rectX0 - rectX0I))
* 255);
if (pix < 16) {
pix = 16;
}
line[rectX0I] = pix;
x = rectX0I + 1;
} else {
x = x0;
}
// upper right corner
if (rectX1I <= x1) {
pix = (Guchar)splashCeil(edge * (xPath->rectX1 - rectX1I) * 255);
if (pix < 16) {
pix = 16;
}
line[rectX1I] = pix;
xe = rectX1I - 1;
} else {
xe = x1;
}
// upper edge
pix = (Guchar)splashCeil(edge * 255);
if (pix < 16) {
pix = 16;
}
for (; x <= xe; ++x) {
line[x] = pix;
}
//--- lower edge
} else if (y == rectY1I) {
edge = xPath->rectY1 - rectY1I;
// lower left corner
if (x0 <= rectX0I) {
pix = (Guchar)splashCeil(edge
* ((SplashCoord)1 - (xPath->rectX0 - rectX0I))
* 255);
if (pix < 16) {
pix = 16;
}
line[rectX0I] = pix;
x = rectX0I + 1;
} else {
x = x0;
}
// lower right corner
if (rectX1I <= x1) {
pix = (Guchar)splashCeil(edge * (xPath->rectX1 - rectX1I) * 255);
if (pix < 16) {
pix = 16;
}
line[rectX1I] = pix;
xe = rectX1I - 1;
} else {
xe = x1;
}
// lower edge
pix = (Guchar)splashCeil(edge * 255);
if (pix < 16) {
pix = 16;
}
for (; x <= xe; ++x) {
line[x] = pix;
}
//--- between the upper and lower edges
} else if (y > rectY0I && y < rectY1I) {
// left edge
if (x0 <= rectX0I) {
pix = (Guchar)splashCeil(((SplashCoord)1 - (xPath->rectX0 - rectX0I))
* 255);
if (pix < 16) {
pix = 16;
}
line[rectX0I] = pix;
x = rectX0I + 1;
} else {
x = x0;
}
// right edge
if (rectX1I <= x1) {
pix = (Guchar)splashCeil((xPath->rectX1 - rectX1I) * 255);
if (pix < 16) {
pix = 16;
}
line[rectX1I] = pix;
xe = rectX1I - 1;
} else {
xe = x1;
}
// middle
for (; x <= xe; ++x) {
line[x] = 255;
}
}
}
void SplashXPathScanner::drawRectangleSpanBinary(Guchar *line, int y,
int x0, int x1,
int *xMin, int *xMax) {
int xe, x;
if (y >= rectY0I && y <= rectY1I) {
if (x0 <= rectX0I) {
x = rectX0I;
} else {
x = x0;
}
*xMin = x;
if (rectX1I <= x1) {
xe = rectX1I;
} else {
xe = x1;
}
*xMax = xe;
for (; x <= xe; ++x) {
line[x] = 255;
}
}
}
void SplashXPathScanner::getSpan(Guchar *line, int y, int x0, int x1,
int *xMin, int *xMax) {
int iy, x, k;
iy = y * aaVert;
if (!resetDone || !resetAA) {
reset(gTrue, gTrue);
} else if (yBottomI > iy) {
reset(gTrue, gFalse);
}
memset(line + x0, 0, x1 - x0 + 1);
*xMin = x1 + 1;
*xMax = x0 - 1;
if (xPath->isRect) {
drawRectangleSpan(line, y, x0, x1, xMin, xMax);
return;
}
if (yBottomI < iy) {
skip(iy, gTrue);
}
for (k = 0; k < aaVert; ++k, ++iy) {
advance(gTrue);
generatePixels(x0, x1, line, xMin, xMax);
}
#if !ANTIALIAS_256
for (x = *xMin; x <= *xMax; ++x) {
line[x] = map16to255[line[x]];
}
#endif
}
void SplashXPathScanner::getSpanBinary(Guchar *line, int y, int x0, int x1,
int *xMin, int *xMax) {
int iy;
iy = y;
if (!resetDone || resetAA) {
reset(gFalse, gTrue);
} else if (yBottomI > iy) {
reset(gFalse, gFalse);
}
memset(line + x0, 0, x1 - x0 + 1);
*xMin = x1 + 1;
*xMax = x0 - 1;
if (xPath->isRect) {
drawRectangleSpanBinary(line, y, x0, x1, xMin, xMax);
return;
}
if (yBottomI < iy) {
skip(iy, gFalse);
}
advance(gFalse);
generatePixelsBinary(x0, x1, line, xMin, xMax);
}