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DocumentServer-v-9.2.0/core/PdfFile/lib/xpdf/SplashOutputDev.h
Yajbir Singh f1b860b25c
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updated
2025-12-11 19:03:17 +05:30

321 lines
11 KiB
C++

//========================================================================
//
// SplashOutputDev.h
//
// Copyright 2003 Glyph & Cog, LLC
//
//========================================================================
#ifndef SPLASHOUTPUTDEV_H
#define SPLASHOUTPUTDEV_H
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "gtypes.h"
#include "SplashTypes.h"
#include "config.h"
#include "OutputDev.h"
#include "GfxState.h"
class Gfx8BitFont;
class SplashBitmap;
class Splash;
class SplashPath;
class SplashPattern;
class SplashFontEngine;
class SplashFont;
class T3FontCache;
struct T3FontCacheTag;
struct T3GlyphStack;
struct SplashTransparencyGroup;
//------------------------------------------------------------------------
// number of Type 3 fonts to cache
#define splashOutT3FontCacheSize 8
//------------------------------------------------------------------------
// SplashOutputDev
//------------------------------------------------------------------------
class SplashOutputDev: public OutputDev {
public:
// Constructor.
SplashOutputDev(SplashColorMode colorModeA, int bitmapRowPadA,
GBool reverseVideoA, SplashColorPtr paperColorA,
GBool bitmapTopDownA = gTrue,
GBool allowAntialiasA = gTrue);
// Destructor.
virtual ~SplashOutputDev();
//----- get info about output device
// Does this device use upside-down coordinates?
// (Upside-down means (0,0) is the top left corner of the page.)
virtual GBool upsideDown() { return bitmapTopDown ^ bitmapUpsideDown; }
// Does this device use drawChar() or drawString()?
virtual GBool useDrawChar() { return gTrue; }
// Does this device use tilingPatternFill()? If this returns false,
// tiling pattern fills will be reduced to a series of other drawing
// operations.
virtual GBool useTilingPatternFill() { return gTrue; }
// Does this device use beginType3Char/endType3Char? Otherwise,
// text in Type 3 fonts will be drawn with drawChar/drawString.
virtual GBool interpretType3Chars() { return gTrue; }
//----- initialization and control
// Start a page.
virtual void startPage(int pageNum, GfxState *state);
// End a page.
virtual void endPage();
//----- save/restore graphics state
virtual void saveState(GfxState *state);
virtual void restoreState(GfxState *state);
//----- update graphics state
virtual void updateAll(GfxState *state);
virtual void updateCTM(GfxState *state, double m11, double m12,
double m21, double m22, double m31, double m32);
virtual void updateLineDash(GfxState *state);
virtual void updateFlatness(GfxState *state);
virtual void updateLineJoin(GfxState *state);
virtual void updateLineCap(GfxState *state);
virtual void updateMiterLimit(GfxState *state);
virtual void updateLineWidth(GfxState *state);
virtual void updateStrokeAdjust(GfxState *state);
virtual void updateFillColor(GfxState *state);
virtual void updateStrokeColor(GfxState *state);
virtual void updateBlendMode(GfxState *state);
virtual void updateFillOpacity(GfxState *state);
virtual void updateStrokeOpacity(GfxState *state);
virtual void updateRenderingIntent(GfxState *state);
virtual void updateTransfer(GfxState *state);
//----- update text state
virtual void updateFont(GfxState *state);
//----- path painting
virtual void stroke(GfxState *state);
virtual void fill(GfxState *state);
virtual void eoFill(GfxState *state);
virtual void tilingPatternFill(GfxState *state, Gfx *gfx, Object *strRef,
int paintType, int tilingType, Dict *resDict,
double *mat, double *bbox,
int x0, int y0, int x1, int y1,
double xStep, double yStep);
virtual GBool shadedFill(GfxState *state, GfxShading *shading);
//----- path clipping
virtual void clip(GfxState *state);
virtual void eoClip(GfxState *state);
virtual void clipToStrokePath(GfxState *state);
//----- text drawing
virtual void drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen);
virtual GBool beginType3Char(GfxState *state, double x, double y,
double dx, double dy,
CharCode code, Unicode *u, int uLen);
virtual void endType3Char(GfxState *state);
virtual void endTextObject(GfxState *state);
//----- image drawing
virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
GBool inlineImg, GBool interpolate);
virtual void setSoftMaskFromImageMask(GfxState *state,
Object *ref, Stream *str,
int width, int height, GBool invert,
GBool inlineImg, GBool interpolate);
virtual void drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
int *maskColors, GBool inlineImg, GBool interpolate);
virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Object *maskRef, Stream *maskStr,
int maskWidth, int maskHeight,
GBool maskInvert, GBool interpolate);
virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Object *maskRef, Stream *maskStr,
int maskWidth, int maskHeight,
GfxImageColorMap *maskColorMap,
double *matte, GBool interpolate);
//----- Type 3 font operators
virtual void type3D0(GfxState *state, double wx, double wy);
virtual void type3D1(GfxState *state, double wx, double wy,
double llx, double lly, double urx, double ury);
//----- transparency groups and soft masks
virtual void beginTransparencyGroup(GfxState *state, double *bbox,
GfxColorSpace *blendingColorSpace,
GBool isolated, GBool knockout,
GBool forSoftMask);
virtual void endTransparencyGroup(GfxState *state);
virtual void paintTransparencyGroup(GfxState *state, double *bbox);
virtual void setSoftMask(GfxState *state, double *bbox, GBool alpha,
Function *transferFunc, GfxColor *backdropColor);
virtual void clearSoftMask(GfxState *state);
//----- special access
// Called to indicate that a new PDF document has been loaded.
void startDoc(XRef *xrefA);
void setStartPageCallback(void (*cbk)(void *data), void *data)
{ startPageCbk = cbk; startPageCbkData = data; }
void setPaperColor(SplashColorPtr paperColorA);
GBool isReverseVideo() { return reverseVideo; }
void setReverseVideo(GBool reverseVideoA) { reverseVideo = reverseVideoA; }
// Get the bitmap and its size.
SplashBitmap *getBitmap() { return bitmap; }
int getBitmapWidth();
int getBitmapHeight();
// Returns the last rasterized bitmap, transferring ownership to the
// caller.
SplashBitmap *takeBitmap();
// Set this flag to true to generate an upside-down bitmap (useful
// for Windows BMP files).
void setBitmapUpsideDown(GBool f) { bitmapUpsideDown = f; }
// Setting this to true disables the final composite (with the
// opaque paper color), resulting in transparent output.
void setNoComposite(GBool f) { noComposite = f; }
// Get the Splash object.
Splash *getSplash() { return splash; }
// Get the modified region.
void getModRegion(int *xMin, int *yMin, int *xMax, int *yMax);
// Clear the modified region.
void clearModRegion();
// Set the Splash fill color.
void setFillColor(int r, int g, int b);
// Get a font object for a Base-14 font, using the Latin-1 encoding.
SplashFont *getFont(GString *name, SplashCoord *textMatA);
SplashFont *getCurrentFont() { return font; }
// If <skipTextA> is true, don't draw horizontal text.
// If <skipRotatedTextA> is true, don't draw rotated (non-horizontal) text.
void setSkipText(GBool skipHorizTextA, GBool skipRotatedTextA)
{ skipHorizText = skipHorizTextA; skipRotatedText = skipRotatedTextA; }
int getNestCount() { return nestCount; }
// Get the screen parameters.
SplashScreenParams *getScreenParams() { return &screenParams; }
private:
void setupScreenParams(double hDPI, double vDPI);
SplashPattern *getColor(GfxGray gray);
SplashPattern *getColor(GfxRGB *rgb);
#if SPLASH_CMYK
SplashPattern *getColor(GfxCMYK *cmyk);
#endif
void getColor(GfxGray gray, SplashColorPtr color);
void getColor(GfxRGB *rgb, SplashColorPtr color);
#if SPLASH_CMYK
void getColor(GfxCMYK *cmyk, SplashColorPtr color);
#endif
void setOverprintMask(GfxState *state, GfxColorSpace *colorSpace,
GBool overprintFlag, int overprintMode,
GfxColor *singleColor);
SplashPath *convertPath(GfxState *state, GfxPath *path,
GBool dropEmptySubpaths);
void doUpdateFont(GfxState *state);
void drawType3Glyph(GfxState *state, T3FontCache *t3Font,
T3FontCacheTag *tag, Guchar *data);
static GBool imageMaskSrc(void *data, Guchar *line);
static GBool imageSrc(void *data, SplashColorPtr colorLine,
Guchar *alphaLine);
static GBool alphaImageSrc(void *data, SplashColorPtr line,
Guchar *alphaLine);
static GBool maskedImageSrc(void *data, SplashColorPtr line,
Guchar *alphaLine);
static GBool softMaskMatteImageSrc(void *data,
SplashColorPtr colorLine,
Guchar *alphaLine);
GString *makeImageTag(Object *ref, GfxRenderingIntent ri,
GfxColorSpace *colorSpace);
void reduceImageResolution(Stream *str, double *mat,
int *width, int *height);
void clearMaskRegion(GfxState *state,
Splash *maskSplash,
double xMin, double yMin,
double xMax, double yMax);
void copyState(Splash *oldSplash, GBool copyColors);
#if 1 //~tmp: turn off anti-aliasing temporarily
void setInShading(GBool sh);
#endif
SplashColorMode colorMode;
int bitmapRowPad;
GBool bitmapTopDown;
GBool bitmapUpsideDown;
GBool noComposite;
GBool allowAntialias;
GBool vectorAntialias;
GBool reverseVideo; // reverse video mode
GBool reverseVideoInvertImages;
SplashColor paperColor; // paper color
SplashScreenParams screenParams;
GBool skipHorizText;
GBool skipRotatedText;
XRef *xref; // xref table for current document
SplashBitmap *bitmap;
Splash *splash;
SplashFontEngine *fontEngine;
T3FontCache * // Type 3 font cache
t3FontCache[splashOutT3FontCacheSize];
int nT3Fonts; // number of valid entries in t3FontCache
T3GlyphStack *t3GlyphStack; // Type 3 glyph context stack
SplashFont *font; // current font
GBool needFontUpdate; // set when the font needs to be updated
SplashPath *textClipPath; // clipping path built with text object
SplashTransparencyGroup * // transparency group stack
transpGroupStack;
int nestCount;
void (*startPageCbk)(void *data);
void *startPageCbkData;
};
#endif