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Yajbir Singh f1b860b25c
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updated
2025-12-11 19:03:17 +05:30

78 lines
1.9 KiB
C++

//========================================================================
//
// TileCompositor.h
//
// Copyright 2014 Glyph & Cog, LLC
//
//========================================================================
#ifndef TILECOMPOSITOR_H
#define TILECOMPOSITOR_H
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashTypes.h"
class GList;
class SplashBitmap;
class DisplayState;
class TileCache;
//------------------------------------------------------------------------
class TileCompositor {
public:
TileCompositor(DisplayState *stateA,
TileMap *tileMapA, TileCache *tileCacheA);
~TileCompositor();
// Returns the window bitmap. The returned bitmap is owned by the
// TileCompositor object (and may be reused) -- the caller should
// not modify or free it. If <finished> is is non-NULL, *<finished>
// will be set to true if all of the needed tiles are finished,
// i.e., if the returned bitmap is complete.
SplashBitmap *getBitmap(GBool *finished);
void paperColorChanged();
void matteColorChanged();
void selectColorChanged();
void reverseVideoChanged();
void docChanged();
void windowSizeChanged();
void displayModeChanged();
void zoomChanged();
void rotateChanged();
void scrollPositionChanged();
void selectionChanged();
void regionsChanged();
void optionalContentChanged();
void forceRedraw();
private:
void clearBitmap();
void blit(SplashBitmap *srcBitmap, int xSrc, int ySrc,
SplashBitmap *destBitmap, int xDest, int yDest,
int w, int h, GBool compositeWithPaper);
void fill(int xDest, int yDest, int w, int h,
SplashColorPtr color);
void drawSelection();
void applySelection(int xDest, int yDest, int w, int h,
SplashColorPtr color);
DisplayState *state;
TileMap *tileMap;
TileCache *tileCache;
SplashBitmap *bitmap;
GBool bitmapValid;
};
#endif