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Yajbir Singh f1b860b25c
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updated
2025-12-11 19:03:17 +05:30

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JavaScript

/*
* (c) Copyright Ascensio System SIA 2010-2024
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
* street, Riga, Latvia, EU, LV-1050.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
"use strict";
(function(window, undefined){
function SplineCommandMoveTo(x, y)
{
this.id = 0;
this.x = x;
this.y = y;
}
function SplineCommandLineTo(x, y)
{
this.id = 1;
this.x = x;
this.y = y;
this.changeLastPoint = function(x, y)
{
this.x = x;
this.y = y;
}
}
function SplineCommandBezier(x1, y1, x2, y2, x3, y3)
{
this.id = 2;
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
this.x3 = x3;
this.y3 = y3;
this.changeLastPoint = function(x, y)
{
this.x3 = x;
this.y3 = y;
this.x2 = this.x1 + (this.x3 - this.x1)*0.5;
this.y2 = this.y1 + (this.y3 - this.y1)*0.5;
}
}
function Spline(drawingObjects, theme, master, layout, slide, pageIndex)
{
AscFormat.ExecuteNoHistory(function(){
this.pageIndex = pageIndex;
this.path = [];
this.drawingObjects = drawingObjects;
this.Matrix = new AscCommon.CMatrix();
this.TransformMatrix = new AscCommon.CMatrix();
this.style = AscFormat.CreateDefaultShapeStyle();
var style = this.style;
style.fillRef.Color.Calculate(theme, slide, layout, master, {R:0, G: 0, B:0, A:255});
var RGBA = style.fillRef.Color.RGBA;
var pen = theme.getLnStyle(style.lnRef.idx, style.lnRef.Color);
style.lnRef.Color.Calculate(theme, slide, layout, master);
RGBA = style.lnRef.Color.RGBA;
if(pen.Fill)
{
pen.Fill.calculate(theme, slide, layout, master, RGBA);
}
this.pen = pen;
this.splineForDraw = new SplineForDrawer(this);
this.overlayObject = this.splineForDraw;
}, this, []);
this.Draw = function(graphics)
{
graphics.SetIntegerGrid(false);
graphics.transform3(this.Matrix);
var shape_drawer = new AscCommon.CShapeDrawer();
shape_drawer.fromShape(this, graphics);
shape_drawer.draw(this);
};
this.draw = function(g)
{
if(AscFormat.isRealNumber(this.pageIndex) && g.SetCurrentPage)
{
g.SetCurrentPage(this.pageIndex);
}
this.splineForDraw.Draw(g);
return;
for(var i = 0; i < this.path.length; ++i)
{
var lastX, lastY;
switch (this.path[i].id )
{
case 0 :
{
g._m(this.path[i].x, this.path[i].y);
lastX = this.path[i].x;
lastY = this.path[i].y;
break;
}
case 1 :
{
g._l(this.path[i].x, this.path[i].y);
lastX = this.path[i].x;
lastY = this.path[i].y;
break;
}
case 2 :
{
g._c(this.path[i].x1, this.path[i].y1, this.path[i].x2, this.path[i].y2, this.path[i].x3, this.path[i].y3);
lastX = this.path[i].x3;
lastY = this.path[i].y3;
break;
}
}
}
g.ds();
};
this.getShape = function(bWord, drawingDocument, drawingObjects)
{
var xMax = this.path[0].x, yMax = this.path[0].y, xMin = xMax, yMin = yMax;
var i;
var bClosed = false;
if(this.path.length > 2)
{
var dx = this.path[0].x - this.path[this.path.length-1].x3;
var dy = this.path[0].y - this.path[this.path.length-1].y3;
if(Math.sqrt(dx*dx +dy*dy) < 3)
{
bClosed = true;
this.path[this.path.length-1].x3 = this.path[0].x;
this.path[this.path.length-1].y3 = this.path[0].y;
if(this.path.length > 3)
{
var vx = (this.path[1].x3 - this.path[this.path.length-2].x3)/6;
var vy = (this.path[1].y3 - this.path[this.path.length-2].y3)/6;
}
else
{
vx = -(this.path[1].y3 - this.path[0].y)/6;
vy = (this.path[1].x3 - this.path[0].x)/6;
}
this.path[1].x1 = this.path[0].x +vx;
this.path[1].y1 = this.path[0].y +vy;
this.path[this.path.length-1].x2 = this.path[0].x -vx;
this.path[this.path.length-1].y2 = this.path[0].y -vy;
}
}
var min_x = this.path[0].x;
var max_x = min_x;
var min_y = this.path[0].y;
var max_y = min_y;
var last_x = this.path[0].x, last_y = this.path[0].y;
for(var index = 1; index < this.path.length; ++index)
{
var path_command = this.path[index];
if(path_command.id === 1)
{
if(min_x > path_command.x)
min_x = path_command.x;
if(max_x < path_command.x)
max_x = path_command.x;
if(min_y > path_command.y)
min_y = path_command.y;
if(max_y < path_command.y)
max_y = path_command.y;
last_x = path_command.x;
last_y = path_command.y;
}
else
{
var bezier_polygon = AscFormat.partition_bezier4(last_x, last_y, path_command.x1, path_command.y1, path_command.x2, path_command.y2, path_command.x3, path_command.y3, AscFormat.APPROXIMATE_EPSILON);
for(var point_index = 1; point_index < bezier_polygon.length; ++point_index)
{
var cur_point = bezier_polygon[point_index];
if(min_x > cur_point.x)
min_x = cur_point.x;
if(max_x < cur_point.x)
max_x = cur_point.x;
if(min_y > cur_point.y)
min_y = cur_point.y;
if(max_y < cur_point.y)
max_y = cur_point.y;
last_x = path_command.x3;
last_y = path_command.y3;
}
}
}
xMin = min_x;
xMax = max_x;
yMin = min_y;
yMax = max_y;
var shape = this.drawingObjects.createShape();
//if(drawingObjects)
//{
// shape.setWorksheet(drawingObjects.getWorksheetModel());
// shape.addToDrawingObjects();
//}
shape.setSpPr(new AscFormat.CSpPr());
shape.spPr.setParent(shape);
shape.spPr.setXfrm(new AscFormat.CXfrm());
shape.spPr.xfrm.setParent(shape.spPr);
if(!bWord)
{
shape.spPr.xfrm.setOffX(xMin);
shape.spPr.xfrm.setOffY(yMin);
}
else
{
shape.setWordShape(true);
shape.spPr.xfrm.setOffX(0);
shape.spPr.xfrm.setOffY(0);
}
shape.spPr.xfrm.setExtX(xMax-xMin);
shape.spPr.xfrm.setExtY(yMax - yMin);
shape.setStyle(AscFormat.CreateDefaultShapeStyle());
var geometry = new AscFormat.Geometry();
var w = xMax - xMin, h = yMax-yMin;
var kw, kh, pathW, pathH;
if(w > 0)
{
pathW = 43200;
kw = 43200/ w
}
else
{
pathW = 0;
kw = 0;
}
if(h > 0)
{
pathH = 43200;
kh = 43200 / h;
}
else
{
pathH = 0;
kh = 0;
}
geometry.AddPathCommand(0, undefined, bClosed ? "norm": "none", undefined, pathW, pathH);
geometry.AddRect("l", "t", "r", "b");
for(i = 0; i< this.path.length; ++i)
{
switch (this.path[i].id)
{
case 0 :
{
geometry.AddPathCommand(1, (((this.path[i].x - xMin) * kw) >> 0) + "", (((this.path[i].y - yMin) * kh) >> 0) + "");
break;
}
case 1 :
{
geometry.AddPathCommand(2, (((this.path[i].x - xMin) * kw) >> 0) + "", (((this.path[i].y - yMin) * kh) >> 0) + "");
break;
}
case 2:
{
geometry.AddPathCommand(5, (((this.path[i].x1 - xMin) * kw) >> 0) + "", (((this.path[i].y1 - yMin) * kh) >> 0) + "", (((this.path[i].x2 - xMin)* kw) >> 0) + "", (((this.path[i].y2 - yMin) * kh) >> 0) + "", (((this.path[i].x3 - xMin) * kw) >> 0) + "", (((this.path[i].y3 - yMin) * kh) >> 0) + "");
break;
}
}
}
if(bClosed)
{
geometry.AddPathCommand(6);
}
shape.spPr.setGeometry(geometry);
shape.setBDeleted(false);
shape.recalculate();
shape.x = xMin;
shape.y = yMin;
return shape;
};
this.addPathCommand = function(pathCommand)
{
this.path.push(pathCommand);
};
this.getBounds = function()
{
var boundsChecker = new AscFormat.CSlideBoundsChecker();
this.draw(boundsChecker);
boundsChecker.Bounds.posX = boundsChecker.Bounds.min_x;
boundsChecker.Bounds.posY = boundsChecker.Bounds.min_y;
boundsChecker.Bounds.extX = boundsChecker.Bounds.max_x - boundsChecker.Bounds.min_x;
boundsChecker.Bounds.extY = boundsChecker.Bounds.max_y - boundsChecker.Bounds.min_y;
return boundsChecker.Bounds;
};
}
function SplineForDrawer(spline)
{
this.spline = spline;
this.pen = spline.pen;
this.brush = spline.brush;
this.TransformMatrix = spline.TransformMatrix;
this.Matrix = spline.Matrix;
this.Draw = function(graphics)
{
graphics.SetIntegerGrid(false);
graphics.transform3(this.Matrix);
var shape_drawer = new AscCommon.CShapeDrawer();
shape_drawer.fromShape(this, graphics);
shape_drawer.draw(this);
};
this.draw = function(g)
{
g._e();
for(var i = 0; i < this.spline.path.length; ++i)
{
var lastX, lastY;
switch (this.spline.path[i].id )
{
case 0 :
{
g._m(this.spline.path[i].x, this.spline.path[i].y);
lastX = this.spline.path[i].x;
lastY = this.spline.path[i].y;
break;
}
case 1 :
{
g._l(this.spline.path[i].x, this.spline.path[i].y);
lastX = this.spline.path[i].x;
lastY = this.spline.path[i].y;
break;
}
case 2 :
{
g._c(this.spline.path[i].x1, this.spline.path[i].y1, this.spline.path[i].x2, this.spline.path[i].y2, this.spline.path[i].x3, this.spline.path[i].y3);
lastX = this.spline.path[i].x3;
lastY = this.spline.path[i].y3;
break;
}
}
}
g.ds();
}
}
//--------------------------------------------------------export----------------------------------------------------
window['AscFormat'] = window['AscFormat'] || {};
window['AscFormat'].SplineCommandMoveTo = SplineCommandMoveTo;
window['AscFormat'].SplineCommandLineTo = SplineCommandLineTo;
window['AscFormat'].SplineCommandBezier = SplineCommandBezier;
window['AscFormat'].Spline = Spline;
})(window);