59 lines
2.4 KiB
JavaScript
59 lines
2.4 KiB
JavaScript
/*
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* (c) Copyright Ascensio System SIA 2010-2024
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
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* street, Riga, Latvia, EU, LV-1050.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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"use strict";
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(function(window, undefined){
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window["AscCommon"] = window.AscCommon = (window["AscCommon"] || {});
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function RandObj(buf) { this.buf = buf; }
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RandObj.prototype.buffer = function() { return this.buf; };
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RandObj.prototype.base64 = function() { return AscCommon.Base64.encode(this.buf); };
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RandObj.prototype.hex = function() { return AscCommon.Hex.encode(this.buf); };
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RandObj.prototype.base58 = function() { return AscCommon.Base58.encode(this.buf); };
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AscCommon.randomBytes = function(count)
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{
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var array = new Uint8Array(count);
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if (window.crypto && window.crypto.getRandomValues)
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window.crypto.getRandomValues(array);
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else
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{
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for (var i = 0; i < count; i++)
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array[i] = (0x100 * Math.random()) >> 0;
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}
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return new RandObj(array);
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};
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})(window);
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