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DocumentServer-v-9.2.0/core/MsBinaryFile/DocFile/ShadingDescriptor.h
Yajbir Singh f1b860b25c
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updated
2025-12-11 19:03:17 +05:30

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/*
* (c) Copyright Ascensio System SIA 2010-2023
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
* street, Riga, Latvia, EU, LV-1050.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
#pragma once
#include "IVisitable.h"
namespace DocFileFormat
{
typedef enum _ShadingPattern
{
Automatic = 0x0000,
Solid = 0x0001,
Percent_5 = 0x0002,
Percent_10 = 0x0003,
Percent_20 = 0x0004,
Percent_25 = 0x0005,
Percent_30 = 0x0006,
Percent_40 = 0x0007,
Percent_50 = 0x0008,
Percent_60 = 0x0009,
Percent_70 = 0x000A,
Percent_75 = 0x000B,
Percent_80 = 0x000C,
Percent_90 = 0x000D,
DarkHorizontal = 0x000E,
DarkVertical = 0x000F,
DarkForwardDiagonal = 0x0010,
DarkBackwardDiagonal = 0x0011,
DarkCross = 0x0012,
DarkDiagonalCross = 0x0013,
Horizontal = 0x0014,
Vertical = 0x0015,
ForwardDiagonal = 0x0016,
BackwardDiagonal = 0x0017,
Cross = 0x0018,
DiagonalCross = 0x0019,
Percent_2_5 = 0x0023,
Percent_7_5 = 0x0024,
Percent_12_5 = 0x0025,
Percent_15 = 0x0026,
Percent_17_5 = 0x0027,
Percent_22_5 = 0x0028,
Percent_27_5 = 0x0029,
Percent_32_5 = 0x002A,
Percent_35 = 0x002B,
Percent_37_5 = 0x002C,
Percent_42_5 = 0x002D,
Percent_45 = 0x002E,
Percent_47_5 = 0x002F,
Percent_52_5 = 0x0030,
Percent_55 = 0x0031,
Percent_57_5 = 0x0032,
Percent_62_5 = 0x0033,
Percent_65 = 0x0034,
Percent_67_5 = 0x0035,
Percent_72_5 = 0x0036,
Percent_77_5 = 0x0037,
Percent_82_5 = 0x0038,
Percent_85 = 0x0039,
Percent_87_5 = 0x003A,
Percent_92_5 = 0x003B,
Percent_95 = 0x003C,
Percent_97_5 = 0x003D,
Nil = 0xFFFF
} ShadingPattern;
enum ShadingType
{
shadingTypeShd,
shadingTypeShd80
};
enum ShadingSpecialValue
{
shadingSpecialValueNormal,
shadingSpecialValueShdAuto,
shadingSpecialValueShdNil,
shadingSpecialValueShd80Nil
};
class ShadingDescriptor: public IVisitable
{
friend class PropertiesMapping;
private:
unsigned int cvFore; // 24-bit foreground color
bool cvForeAuto;
int icoFore; // Foreground color.
unsigned int cvBack;
bool cvBackAuto;
int icoBack;
ShadingPattern ipat;
ShadingType shadingType;
ShadingSpecialValue shadingSpecialValue;
public:
/// Creates a new ShadingDescriptor with default values
ShadingDescriptor();
/// Parses the bytes to retrieve a ShadingDescriptor.
ShadingDescriptor(unsigned char* bytes, int size);
private:
inline unsigned int RGB2 (unsigned char r, unsigned char g, unsigned char b)
{
return ( (r<<16) | (g<<8) | (b) );
}
void setDefaultValues();
};
}