Files
DocumentServer-v-9.2.0/sdkjs/common/libfont/glyphstring.js
Yajbir Singh f1b860b25c
Some checks failed
check / markdownlint (push) Has been cancelled
check / spellchecker (push) Has been cancelled
updated
2025-12-11 19:03:17 +05:30

414 lines
10 KiB
JavaScript

/*
* (c) Copyright Ascensio System SIA 2010-2024
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
* street, Riga, Latvia, EU, LV-1050.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
"use strict";
(function(window, undefined) {
function CGlyphRect()
{
this.fX = 0;
this.fY = 0;
this.fWidth = 0;
this.fHeight = 0;
}
function CGlyphBounds()
{
this.fLeft = 0;
this.fTop = 0;
this.fRight = 0;
this.fBottom = 0;
}
CGlyphBounds.prototype.checkPoint = function(x, y)
{
if (x < this.fLeft)
this.fLeft = x;
if (x > this.fRight)
this.fRight = x;
if (y < this.fTop)
this.fTop = y;
if (y > this.fBottom)
this.fBottom = y;
};
function CGlyph()
{
this.lUnicode = 0; // Юникод
this.fX = 0; // Позиция глифа
this.fY = 0; // на BaseLine
this.fLeft = 0; //
this.fTop = 0; // BBox
this.fRight = 0; //
this.fBottom = 0; //
this.oMetrics = null;
this.eState = AscFonts.EGlyphState.glyphstateNormal;
this.bBitmap = false;
this.oBitmap = null;
this.Clear = function()
{
this.bBitmap = false;
this.eState = AscFonts.EGlyphState.glyphstateNormal;
};
}
function CGlyphString()
{
this.m_fX = 0;
this.m_fY = 0;
this.m_fEndX = 0;
this.m_fEndY = 0;
this.m_nGlyphIndex = -1;
this.m_nGlyphsCount = 0;
this.m_pGlyphsBuffer = new Array(100);
this.m_arrCTM = [];
this.m_dIDet = 1;
this.m_fTransX = 0;
this.m_fTransY = 0;
this.GetFirstGlyph = function()
{
if (!this.m_pGlyphsBuffer[0])
this.m_pGlyphsBuffer[0] = new CGlyph();
return this.m_pGlyphsBuffer[0];
};
this.SetString = function(wsString, fX, fY)
{
this.m_fX = fX + this.m_fTransX;
this.m_fY = fY + this.m_fTransY;
this.m_nGlyphsCount = wsString.length;
this.m_nGlyphIndex = 0;
for (var nIndex = 0; nIndex < this.m_nGlyphsCount; ++nIndex)
{
if (undefined == this.m_pGlyphsBuffer[nIndex])
this.m_pGlyphsBuffer[nIndex] = new CGlyph();
else
this.m_pGlyphsBuffer[nIndex].Clear();
this.m_pGlyphsBuffer[nIndex].lUnicode = wsString.charCodeAt(nIndex);
}
};
this.SetStringGID = function(gid, fX, fY)
{
this.m_fX = fX + this.m_fTransX;
this.m_fY = fY + this.m_fTransY;
this.m_nGlyphsCount = 1;
this.m_nGlyphIndex = 0;
if (undefined == this.m_pGlyphsBuffer[0])
this.m_pGlyphsBuffer[0] = new CGlyph();
else
this.m_pGlyphsBuffer[0].Clear();
this.m_pGlyphsBuffer[0].lUnicode = gid;
};
this.GetLength = function()
{
return this.m_nGlyphsCount;
};
this.GetAt = function(nIndex)
{
if (this.m_nGlyphsCount <= 0)
return null;
var nCurIndex = (nIndex < 0) ? 0 : nIndex;
if (nCurIndex >= this.m_nGlyphsCount)
nCurIndex = this.m_nGlyphsCount - 1;
return this.m_pGlyphsBuffer[nCurIndex];
};
this.SetStartPoint = function(nIndex, fX, fY)
{
if (this.m_nGlyphsCount <= 0)
return;
var nCurIndex = (nIndex < 0) ? 0 : nIndex;
if (nCurIndex >= this.m_nGlyphsCount)
nCurIndex = this.m_nGlyphsCount - 1;
this.m_pGlyphsBuffer[nCurIndex].fX = fX;
this.m_pGlyphsBuffer[nCurIndex].fY = fY;
};
this.SetState = function(nIndex, eState)
{
if (this.m_nGlyphsCount <= 0)
return;
var nCurIndex = (nIndex < 0) ? 0 : nIndex;
if (nCurIndex >= this.m_nGlyphsCount)
nCurIndex = this.m_nGlyphsCount - 1;
this.m_pGlyphsBuffer[nCurIndex].eState = eState;
};
this.SetBBox = function (nIndex, fLeft, fTop, fRight, fBottom)
{
if (this.m_nGlyphsCount <= 0)
return;
var nCurIndex = (nIndex < 0) ? 0 : nIndex;
if (nCurIndex >= this.m_nGlyphsCount)
nCurIndex = this.m_nGlyphsCount - 1;
var _g = this.m_pGlyphsBuffer[nCurIndex];
_g.fLeft = fLeft;
_g.fTop = fTop;
_g.fRight = fRight;
_g.fBottom = fBottom;
};
this.SetMetrics = function (nIndex, fWidth, fHeight, fHoriAdvance, fHoriBearingX, fHoriBearingY, fVertAdvance, fVertBearingX, fVertBearingY)
{
if (this.m_nGlyphsCount <= 0)
return;
var nCurIndex = (nIndex < 0) ? 0 : nIndex;
if (nCurIndex >= this.m_nGlyphsCount)
nCurIndex = this.m_nGlyphsCount - 1;
var _g = this.m_pGlyphsBuffer[nCurIndex];
_g.oMetrics.fHeight = fHeight;
_g.oMetrics.fHoriAdvance = fHoriAdvance;
_g.oMetrics.fHoriBearingX = fHoriBearingX;
_g.oMetrics.fHoriBearingY = fHoriBearingY;
_g.oMetrics.fVertAdvance = fVertAdvance;
_g.oMetrics.fVertBearingX = fVertBearingX;
_g.oMetrics.fVertBearingY = fVertBearingY;
_g.oMetrics.fWidth = fWidth;
};
this.ResetCTM = function()
{
var m = this.m_arrCTM;
m[0] = 1;
m[1] = 0;
m[2] = 0;
m[3] = 1;
m[4] = 0;
m[5] = 0;
this.m_dIDet = 1;
};
this.GetBBox = function(nIndex, nType)
{
var oPoint = new CGlyphBounds();
if (typeof nIndex == "undefined")
nIndex = -1;
if (typeof nType == "undefined")
nType = 0;
var nCurIndex = 0;
if (nIndex < 0)
{
if (this.m_nGlyphsCount <= 0 || this.m_nGlyphIndex < 1 || this.m_nGlyphIndex > this.m_nGlyphsCount)
return oPoint;
nCurIndex = this.m_nGlyphIndex - 1;
}
else
{
if (this.m_nGlyphsCount <= 0)
return oPoint;
nCurIndex = (nIndex < 0) ? 0 : nIndex;
if (nCurIndex >= this.m_nGlyphsCount)
nCurIndex = this.m_nGlyphsCount - 1;
}
var _g = this.m_pGlyphsBuffer[nCurIndex];
var m = this.m_arrCTM;
var fBottom = -_g.fBottom;
var fRight = _g.fRight;
var fLeft = _g.fLeft;
var fTop = -_g.fTop;
if (0 == nType && !(1 == m[0] && 0 == m[1] && 0 == m[2] && 1 == m[3] && 0 == m[4] && 0 == m[5]))
{
// Применяем глобальную матрицу преобразования и пересчитываем BBox
var arrfX =[fLeft, fLeft, fRight, fRight];
var arrfY = [fTop, fBottom, fBottom, fTop];
var fMinX = (arrfX[0] * m[0] + arrfY[0] * m[2]);
var fMinY = (arrfX[0] * m[1] + arrfY[0] * m[3]);
var fMaxX = fMinX;
var fMaxY = fMinY;
for (var nIndex = 1; nIndex < 4; ++nIndex)
{
var fX = (arrfX[nIndex] * m[0] + arrfY[nIndex] * m[2]);
var fY = (arrfX[nIndex] * m[1] + arrfY[nIndex] * m[3]);
fMaxX = Math.max(fMaxX, fX);
fMinX = Math.min(fMinX, fX);
fMaxY = Math.max(fMaxY, fY);
fMinY = Math.min(fMinY, fY);
}
fLeft = fMinX;
fRight = fMaxX;
fTop = fMinY;
fBottom = fMaxY;
}
oPoint.fLeft = fLeft + _g.fX + this.m_fX;
oPoint.fRight = fRight + _g.fX + this.m_fX;
oPoint.fTop = fTop + _g.fY + this.m_fY;
oPoint.fBottom = fBottom + _g.fY + this.m_fY;
return oPoint;
};
this.GetBBox2 = function()
{
var oPoint = new CGlyphBounds();
if (this.m_nGlyphsCount <= 0)
return oPoint;
var fBottom = 0;
var fRight = 0;
var fLeft = 0;
var fTop = 0;
for (var nIndex = 0; nIndex < this.m_nGlyphsCount; ++nIndex)
{
fBottom = Math.max(fBottom, -this.m_pGlyphsBuffer[nIndex].fBottom);
fTop = Math.min(fTop, -this.m_pGlyphsBuffer[nIndex].fTop);
}
var m = this.m_arrCTM;
if (!(1 == m[0] && 0 == m[1] && 0 == m[2] && 1 == m[3] && 0 == m[4] && 0 == m[5]))
{
// Применяем глобальную матрицу преобразования и пересчитываем BBox
var arrfX = [fLeft, fLeft, fRight, fRight];
var arrfY = [fTop, fBottom, fBottom, fTop];
var fMinX = (arrfX[0] * m[0] + arrfY[0] * m[2]);
var fMinY = (arrfX[0] * m[1] + arrfY[0] * m[3]);
var fMaxX = fMinX;
var fMaxY = fMinY;
for (var nIndex = 1; nIndex < 4; ++nIndex)
{
var fX = (arrfX[nIndex] * m[0] + arrfY[nIndex] * m[2]);
var fY = (arrfX[nIndex] * m[1] + arrfY[nIndex] * m[3]);
fMaxX = Math.max (fMaxX, fX);
fMinX = Math.min (fMinX, fX);
fMaxY = Math.max (fMaxY, fY);
fMinY = Math.min (fMinY, fY);
}
fLeft = fMinX;
fRight = fMaxX;
fTop = fMinY;
fBottom = fMaxY;
}
fLeft += this.m_fX;
fRight += this.m_fX;
fTop += this.m_fY;
fBottom += this.m_fY;
oPoint.fLeft = Math.min (fLeft, Math.min (this.m_fX, this.m_fEndX));
oPoint.fRight = Math.max (fRight, Math.max (this.m_fX, this.m_fEndX));
oPoint.fTop = Math.min (fTop, Math.min (this.m_fY, this.m_fEndY));
oPoint.fBottom = Math.max (fBottom, Math.max (this.m_fY, this.m_fEndY));
return oPoint;
};
this.GetNext = function()
{
if (this.m_nGlyphIndex >= this.m_nGlyphsCount || this.m_nGlyphIndex < 0)
return undefined;
return this.m_pGlyphsBuffer[this.m_nGlyphIndex++];
};
this.SetTrans = function(fX, fY)
{
var m = this.m_arrCTM;
this.m_fTransX = this.m_dIDet * (fX * m[3] - m[2] * fY);
this.m_fTransY = this.m_dIDet * (fY * m[0] - m[1] * fX);
};
this.SetCTM = function(fA, fB, fC, fD, fE , fF)
{
var m = this.m_arrCTM;
m[0] = fA;
m[1] = fB;
m[2] = fC;
m[3] = fD;
m[4] = fE;
m[5] = fF;
var dDet = fA * fD - fB * fC;
if (dDet < 0.001 && dDet >= 0)
dDet = 0.001;
else if (dDet > - 0.001 && dDet < 0)
dDet = -0.001;
this.m_dIDet = 1 / dDet;
};
}
window['AscFonts'] = window['AscFonts'] || {};
window['AscFonts'].CGlyphRect = CGlyphRect;
window['AscFonts'].CGlyphBounds = CGlyphBounds;
window['AscFonts'].CGlyphString = CGlyphString;
})(window, undefined);