97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/*
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* (c) Copyright Ascensio System SIA 2010-2023
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
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* street, Riga, Latvia, EU, LV-1050.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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#ifndef _FONTS_WASM_H
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#define _FONTS_WASM_H
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#ifndef TEST_CPP_BINARY
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#include "emscripten.h"
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EM_JS(char*, js_get_stream_id, (unsigned char* data, unsigned char* status), {
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return self.AscViewer.CheckStreamId(data, status);
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});
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EM_JS(int, js_free_id, (unsigned char* data), {
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self.AscViewer.Free(data);
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return 1;
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});
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#endif
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#include "../../DesktopEditor/graphics/pro/Fonts.h"
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#include "../../DesktopEditor/common/File.h"
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namespace NSWasm
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{
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bool IsJSEnv()
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{
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#ifdef TEST_CPP_BINARY
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return false;
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#else
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return true;
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#endif
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}
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std::wstring LoadFont(const std::wstring& sFontPath, int bBold, int bItalic)
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{
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#ifndef TEST_CPP_BINARY
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BYTE nStatus = 0;
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NSWasm::CData oRes;
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oRes.SkipLen();
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std::string sNameA = U_TO_UTF8(sFontPath);
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oRes.WriteString((unsigned char*)sNameA.c_str(), (unsigned int)sNameA.length());
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oRes.AddInt(bBold);
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oRes.AddInt(bItalic);
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oRes.WriteLen();
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char* pFontId = js_get_stream_id(oRes.GetBuffer(), &nStatus);
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std::wstring sRes;
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if (nStatus)
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{
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std::string wsFileNameA(pFontId);
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sRes = UTF8_TO_U(wsFileNameA);
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}
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js_free_id((unsigned char*)pFontId);
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return sRes;
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#else
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// пока заглушка - тут надо прочитать в стрим, чтобы дальше правильно сработать с кодировками
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if (!NSFonts::NSApplicationFontStream::GetGlobalMemoryStorage()->Get(sFontPath))
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{
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DWORD dwSize = 0;
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BYTE* pData = NULL;
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if (NSFile::CFileBinary::ReadAllBytes(sFontPath, &pData, dwSize))
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NSFonts::NSApplicationFontStream::GetGlobalMemoryStorage()->Add(sFontPath, pData, (LONG)dwSize, true);
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else
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return std::wstring();
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}
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return sFontPath;
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#endif
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}
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}
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#endif // _FONTS_WASM_H
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