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Yajbir Singh f1b860b25c
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updated
2025-12-11 19:03:17 +05:30

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3.9 KiB
C++

/*
* (c) Copyright Ascensio System SIA 2010-2023
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
* street, Riga, Latvia, EU, LV-1050.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
#ifndef _PDF_WRITER_SRC_SHADING_H
#define _PDF_WRITER_SRC_STREAMS_H
#include "Objects.h"
#include "Pattern.h"
namespace PdfWriter
{
enum EShadingType
{
shadingtype_Unknown = 0,
shadingtype_Axial = 2,
shadingtype_Radial = 3
};
//----------------------------------------------------------------------------------------
// CShading
//----------------------------------------------------------------------------------------
class CShading : public CDictObject
{
public:
CShading(CXref* pXref);
virtual ~CShading();
void SetRgbColors(unsigned char* pColors, double* dPoints, int nCount);
void SetGrayColors(unsigned char* pColors, double* dPoints, int nCount);
void SetExtend(bool bBeing, bool bEnd);
bool CompareColors(unsigned char* pColors, double* pPoints, int nCount, bool bRgb);
bool CompareExtend(bool bBeing, bool bEnd);
virtual EShadingType GetShadingType()
{
return shadingtype_Unknown;
}
protected:
CXref* m_pXref;
private:
bool m_bRgb; // Rgb или Gray
unsigned char* m_pColors;
double* m_pColorsPoints;
int m_nColorsCount;
bool m_bBeginExtend;
bool m_bEndExtend;
};
//----------------------------------------------------------------------------------------
// CAxialShading
//----------------------------------------------------------------------------------------
class CAxialShading : public CShading
{
public:
CAxialShading(CXref* pXref, double dX0, double dY0, double dX1, double dY1);
bool Compare(double dX0, double dY0, double dX1, double dY1);
EShadingType GetShadingType()
{
return shadingtype_Axial;
}
private:
double m_dX0;
double m_dY0;
double m_dX1;
double m_dY1;
};
//----------------------------------------------------------------------------------------
// CRadialShading
//----------------------------------------------------------------------------------------
class CRadialShading : public CShading
{
public:
CRadialShading(CXref* pXref, double dX0, double dY0, double dR0, double dX1, double dY1, double dR1);
bool Compare(double dX0, double dY0, double dR0, double dX1, double dY1, double dR1);
EShadingType GetShadingType()
{
return shadingtype_Radial;
}
private:
double m_dX0;
double m_dY0;
double m_dR0;
double m_dX1;
double m_dY1;
double m_dR1;
};
}
#endif // _PDF_WRITER_SRC_STREAMS_H