99 lines
3.7 KiB
C++
99 lines
3.7 KiB
C++
/*
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* (c) Copyright Ascensio System SIA 2010-2023
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at 20A-6 Ernesta Birznieka-Upish
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* street, Riga, Latvia, EU, LV-1050.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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#ifndef _BUILD_MATRIX_H_
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#define _BUILD_MATRIX_H_
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#include "AggPlusEnums.h"
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#include "./config.h"
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namespace Aggplus
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{
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class CMatrix_private;
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class GRAPHICS_DECL CMatrix
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{
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public:
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CMatrix(double m11, double m12, double m21, double m22, double dx, double dy);
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CMatrix();
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CMatrix(const CMatrix& oSrc);
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~CMatrix();
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void Translate(double offsetX, double offsetY, MatrixOrder order = MatrixOrderPrepend);
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void Scale(double scaleX, double scaleY, MatrixOrder order = MatrixOrderPrepend);
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void Shear(double shearX, double shearY, MatrixOrder order = MatrixOrderPrepend);
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double Determinant() const;
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void TransformVectors(PointF* pts, int count) const;
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void TransformPoints(PointF* pts, int count) const;
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void TransformPoint(double& x, double& y) const;
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void TransformPoints(PointF* dst, const PointF* src, int count) const;
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void Rotate(double angle, MatrixOrder order = MatrixOrderPrepend);
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void RotateAt(double angle, const PointF ¢er, MatrixOrder order = MatrixOrderPrepend);
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void RotateAt(double angle, double x, double y, MatrixOrder order = MatrixOrderPrepend);
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void Multiply(const CMatrix* matrix, MatrixOrder order = MatrixOrderPrepend);
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double OffsetX() const;
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double OffsetY() const;
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double sx() const;
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double sy() const;
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double shx() const;
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double shy() const;
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double tx() const;
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double ty() const;
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double rotation();
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void SetElements(const double& sx, const double& shy, const double& shx, const double& sy, const double& tx = 0, const double& ty = 0);
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Status GetElements(float* m) const;
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Status GetElements(double* m) const;
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void Reset();
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bool IsIdentity(const double& eps = 0.00001) const;
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bool IsIdentity2(const double& eps = 0.00001) const;
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static bool IsEqual(const CMatrix* m1, const CMatrix* m2, const double& eps = 0.001, bool bIsOnlyMain = false);
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const CMatrix& operator=(const CMatrix& Src);
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Status Invert();
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double z_Rotation() const;
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public:
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CMatrix_private* m_internal;
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};
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}
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#endif // _BUILD_MATRIX_H_
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